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World of Design: The Lost Art of Making Things Up
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<blockquote data-quote="pemerton" data-source="post: 8122467" data-attributes="member: 42582"><p>Today I played a session of Classic Traveller. The PCs had joined forces with a rival group of explorers to uncover and enter an ancient alien structure they had unburied from under 4 km of ice.</p><p></p><p>The PCs found a door they couldn't open. One of the players had his PC - who, in the fiction, (i) knew the aliens to be psionically inclined, and (ii) had had his own latent psionic abilities awakened by interaction with the alien's spacecraft - attempt to open the door by thinking about it really hard. I called for a check, having in mind the classic PbtA 6-, 7-9, 10+ spread of results - the player rolled a 7, I narrated the door opening, and also rolled a d6 to apply the result - 6, as it happened - as a drain both to his psionic strength total and his endurance. Another player was conscious of the general hostility to psionics that is common across the Imperium and started taking steps to calm the NPCs even as I rolled for their response on the reaction-to-psionics table. He and the third player, between them, were able to say enough (and roll well enough on the reaction table) to calm the situation at least for the duration of the expedition - though once they leave, the NPC still intends to immediately execute the psionics-user.</p><p></p><p>For the basic architecture of the alien structure I am using the old module Shadows. But the NPCs, and the situation - an ancient psionically-inclined alien civilisation - is one that I and the players have invented through the play of our game. The idea of using psionics to open the door was the player's (the module assumes the use of brute strength; the PCs didn't want to damage an ancient archaeological site). The resolution method adopted was one I came up with (inspired by Apocalypse World). The other player and I thought of the psionic reaction issue at the same time. And it was the other two players who came up with the lines that enabled a roll on the reaction table to deescalate the immediate situation.</p><p></p><p>In my own RPGing, at least, I just don't find any evidence to support this "reduction in imagination" claim. And I doubt that my own RPGing is that much of an outlier in this respect at least.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8122467, member: 42582"] Today I played a session of Classic Traveller. The PCs had joined forces with a rival group of explorers to uncover and enter an ancient alien structure they had unburied from under 4 km of ice. The PCs found a door they couldn't open. One of the players had his PC - who, in the fiction, (i) knew the aliens to be psionically inclined, and (ii) had had his own latent psionic abilities awakened by interaction with the alien's spacecraft - attempt to open the door by thinking about it really hard. I called for a check, having in mind the classic PbtA 6-, 7-9, 10+ spread of results - the player rolled a 7, I narrated the door opening, and also rolled a d6 to apply the result - 6, as it happened - as a drain both to his psionic strength total and his endurance. Another player was conscious of the general hostility to psionics that is common across the Imperium and started taking steps to calm the NPCs even as I rolled for their response on the reaction-to-psionics table. He and the third player, between them, were able to say enough (and roll well enough on the reaction table) to calm the situation at least for the duration of the expedition - though once they leave, the NPC still intends to immediately execute the psionics-user. For the basic architecture of the alien structure I am using the old module Shadows. But the NPCs, and the situation - an ancient psionically-inclined alien civilisation - is one that I and the players have invented through the play of our game. The idea of using psionics to open the door was the player's (the module assumes the use of brute strength; the PCs didn't want to damage an ancient archaeological site). The resolution method adopted was one I came up with (inspired by Apocalypse World). The other player and I thought of the psionic reaction issue at the same time. And it was the other two players who came up with the lines that enabled a roll on the reaction table to deescalate the immediate situation. In my own RPGing, at least, I just don't find any evidence to support this "reduction in imagination" claim. And I doubt that my own RPGing is that much of an outlier in this respect at least. [/QUOTE]
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