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World size and climates (Eberron population vs size)
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<blockquote data-quote="Aldarc" data-source="post: 8551116" data-attributes="member: 5142"><p>I'm still not sure if I entirely agree with the problem. There may be one, but I'm not sure if the solution is to bump Breland to 43 million inhabitants as opposed to redistributing the 4.3m Brelish population around. </p><p></p><p>Ancient Rome had an estimated population of 1 million people, but the city of Rome had only about a population around 25K at the start of the 1400s, but many would still have considered it a <em>relatively</em> bustling city of its time, despite the fact that it was a shadow of its former glory. But there were a fair number of larger urban centers in Europe around the time of the 1400s, including in the rest of Italy, which had populations in the 200K+ range (e.g., Milan, Florence, Naples, etc.). Plus, a lot of these European cities were <em>hammered </em>by the Plague. </p><p></p><p>Moreover, one also has to consider that the year is 998 YK, and the continent of Khorvaire is still recovering from a one-hundred year war, which also featured its share of famine, drought, disease, and other issues. There were areas in Germany, particularly in the nothern regions, that took <em>decades</em> or <em>centuries</em> for their populations to recover from the Thirty Years War. </p><p></p><p></p><p>While there is a bit of an "early industrial feel," I think that there is also meant to evoke the European guild system, Italian merchant guilds, Hansa League, etc. </p><p></p><p>In general, I think that the problem is looking at the population of a city, nation, or continent as something static that has to conform to preconceptions without sight of the bigger picture. There still may be a problem with demography in Eberron, but the solutions may stem from misidentifying what those problems are.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8551116, member: 5142"] I'm still not sure if I entirely agree with the problem. There may be one, but I'm not sure if the solution is to bump Breland to 43 million inhabitants as opposed to redistributing the 4.3m Brelish population around. Ancient Rome had an estimated population of 1 million people, but the city of Rome had only about a population around 25K at the start of the 1400s, but many would still have considered it a [I]relatively[/I] bustling city of its time, despite the fact that it was a shadow of its former glory. But there were a fair number of larger urban centers in Europe around the time of the 1400s, including in the rest of Italy, which had populations in the 200K+ range (e.g., Milan, Florence, Naples, etc.). Plus, a lot of these European cities were [I]hammered [/I]by the Plague. Moreover, one also has to consider that the year is 998 YK, and the continent of Khorvaire is still recovering from a one-hundred year war, which also featured its share of famine, drought, disease, and other issues. There were areas in Germany, particularly in the nothern regions, that took [I]decades[/I] or [I]centuries[/I] for their populations to recover from the Thirty Years War. While there is a bit of an "early industrial feel," I think that there is also meant to evoke the European guild system, Italian merchant guilds, Hansa League, etc. In general, I think that the problem is looking at the population of a city, nation, or continent as something static that has to conform to preconceptions without sight of the bigger picture. There still may be a problem with demography in Eberron, but the solutions may stem from misidentifying what those problems are. [/QUOTE]
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