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Worldbuilding: destruction and siege via Mold Earth?
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<blockquote data-quote="overgeeked" data-source="post: 9054484" data-attributes="member: 86653"><p>To me, this comes down to most players, and the designers, wanting 5E to be a fantasy superheroes game…only some referees and most of the legacy mechanics push back against D&D as a fantasy superhero game. There’s also simulation vs power fantasy. This kind of analysis (yours in the quoted post) is simulation, while most players want the power fantasy. Hence the disconnect. Neither POV is right or wrong, but they are at odds. 5E is maddening because it tries to split the difference in completely unsatisfying ways. And if the designers want to let go of the simulation aspects and embrace the fantasy superhero angle, they need to drop a lot of the game’s sacred cows…which they’ll never do because of nostalgia and tradition. So the game is stuck in this lame middle ground. Most players and the designers seem to want fantasy superheroes but they’re stuck with a 50-year-old wargame faux-simulation chasis that simply cannot handle superheroes without huge rewrites…that some of the fans don’t really want and the designers are unwilling to make. Maybe that should be part of session zeros. Asking which side of simulation vs power fantasy the game will be on.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9054484, member: 86653"] To me, this comes down to most players, and the designers, wanting 5E to be a fantasy superheroes game…only some referees and most of the legacy mechanics push back against D&D as a fantasy superhero game. There’s also simulation vs power fantasy. This kind of analysis (yours in the quoted post) is simulation, while most players want the power fantasy. Hence the disconnect. Neither POV is right or wrong, but they are at odds. 5E is maddening because it tries to split the difference in completely unsatisfying ways. And if the designers want to let go of the simulation aspects and embrace the fantasy superhero angle, they need to drop a lot of the game’s sacred cows…which they’ll never do because of nostalgia and tradition. So the game is stuck in this lame middle ground. Most players and the designers seem to want fantasy superheroes but they’re stuck with a 50-year-old wargame faux-simulation chasis that simply cannot handle superheroes without huge rewrites…that some of the fans don’t really want and the designers are unwilling to make. Maybe that should be part of session zeros. Asking which side of simulation vs power fantasy the game will be on. [/QUOTE]
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