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General Tabletop Discussion
*Dungeons & Dragons
Worldbuilding: What do the mechanics of spellcasting tell us of flavor?
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<blockquote data-quote="jmartkdr2" data-source="post: 9055351" data-attributes="member: 7017304"><p>In reading the rules, I came to a conclusion that two very different interpretation of "how classes affect casting" are both equally valid but non-compatible:</p><p></p><p>1. All classes cast spells mostly the same way, with minor differences. A wizard, a cleric, and an artificer casting <em>detect magic</em> are all doing basically the same thing, and any differences are minor/cosmetic. Like, if the spell called for "clean water" the cleric might always use holy water while the artificer always uses distilled water, but the wizard especially knows that those are just reliable ways of ensuring the water is clean. Other than such (too small to have rules in the game) differences, the spell is the same - same words, same gestures, etc.</p><p></p><p>2. For the most part, each class is doing it's own thing and the same spell rules are used only for metagame convenience. The cleric's prayer is not even similar to the wizard's casting or the artificer's special loup. We just use the same rules for the same reason we use standard attack rolls for <em>fire bolt.</em> All three techniques get the same result, at least at the level that matters to the players, so rather than printing three different, slightly different but effectively the same rules, we just say they all use the same rules. </p><p></p><p>I personally have a preference for #2 but don't have a problem per se with #1.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 9055351, member: 7017304"] In reading the rules, I came to a conclusion that two very different interpretation of "how classes affect casting" are both equally valid but non-compatible: 1. All classes cast spells mostly the same way, with minor differences. A wizard, a cleric, and an artificer casting [I]detect magic[/I] are all doing basically the same thing, and any differences are minor/cosmetic. Like, if the spell called for "clean water" the cleric might always use holy water while the artificer always uses distilled water, but the wizard especially knows that those are just reliable ways of ensuring the water is clean. Other than such (too small to have rules in the game) differences, the spell is the same - same words, same gestures, etc. 2. For the most part, each class is doing it's own thing and the same spell rules are used only for metagame convenience. The cleric's prayer is not even similar to the wizard's casting or the artificer's special loup. We just use the same rules for the same reason we use standard attack rolls for [I]fire bolt.[/I] All three techniques get the same result, at least at the level that matters to the players, so rather than printing three different, slightly different but effectively the same rules, we just say they all use the same rules. I personally have a preference for #2 but don't have a problem per se with #1. [/QUOTE]
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Worldbuilding: What do the mechanics of spellcasting tell us of flavor?
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