Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon...come and go?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="spectre72" data-source="post: 2182084" data-attributes="member: 18885"><p>I am running WLD so her is my take on it.</p><p></p><p>If you were to allow players to leave the dungeon/Prison then what would stop the evil within from escaping.</p><p></p><p>I think that allowing characters to go in and out would be a bad thing, in fact I have implemented many rules from Fantasy Flight Games Legend and Lair series to make the dungeon more oppressive and take advantage of them being trapped.</p><p></p><p>Things like...</p><p></p><p>Not being able to get adequte rest because they are not equiped for a long stay (no warm clothes)</p><p></p><p>Character races that are not use to living underground and are stuck underground for extended periods taking a minus to attacks and such from the oppressive environment, but gaining more experience from the experience (eventually wears off as they gain more experience).</p><p></p><p>I am also keeping track of food and supplies and am waiting for the archer to run out of arrows, this is creating alot of good roleplaying as characters try to conserve while exploring.</p><p></p><p>It is also forcing them to take chances that they wouldn't normally if they think they may find food, water, or other equipment.</p><p></p><p>I am really playing up the WLD as a prison created by the God of Justice, and I just don't think that would work if the front door was open.</p><p></p><p>Also, things like disease and ability drain at lower levels become much less scary when the next town over has a cleric that can help you. And don't even get me going on raise dead </p><p> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>I think that being able to come and go as they please would allow many things which I do not want in my campaign, but that does not mean it is wrong for yours.</p><p></p><p>Maybe later on they will find another way in and out, but not for a few levels <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="spectre72, post: 2182084, member: 18885"] I am running WLD so her is my take on it. If you were to allow players to leave the dungeon/Prison then what would stop the evil within from escaping. I think that allowing characters to go in and out would be a bad thing, in fact I have implemented many rules from Fantasy Flight Games Legend and Lair series to make the dungeon more oppressive and take advantage of them being trapped. Things like... Not being able to get adequte rest because they are not equiped for a long stay (no warm clothes) Character races that are not use to living underground and are stuck underground for extended periods taking a minus to attacks and such from the oppressive environment, but gaining more experience from the experience (eventually wears off as they gain more experience). I am also keeping track of food and supplies and am waiting for the archer to run out of arrows, this is creating alot of good roleplaying as characters try to conserve while exploring. It is also forcing them to take chances that they wouldn't normally if they think they may find food, water, or other equipment. I am really playing up the WLD as a prison created by the God of Justice, and I just don't think that would work if the front door was open. Also, things like disease and ability drain at lower levels become much less scary when the next town over has a cleric that can help you. And don't even get me going on raise dead ;) I think that being able to come and go as they please would allow many things which I do not want in my campaign, but that does not mean it is wrong for yours. Maybe later on they will find another way in and out, but not for a few levels :] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon...come and go?
Top