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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 4263802" data-attributes="member: 40110"><p>Ropers rock.</p><p></p><p>After basking in their quick defeat of Thorodin (and with several players away) 4 of the party decided to investigate the bog a bit more.</p><p>They spied a tree in the distance and the dwarven Eldritch Knight, on seeing a treasure chest wedged in the roots, moved in for a closer look. There was discussion that maybe the chest was a mimic, but preliminary tests (tapping on it) showed it to be real, so the others present (assassin, mystic theurge and fighter) all moved closer. The dwarf had been echoing Durkon from Order of the Stick in that he believed that trees were evil, and there were jokes about the walloping willow from Harry Potter, when the roper sprang (figuratively) in to action and managed to snare the assassin and the eldritch knight. Both failed their saves vs weakness with the knight losing 6 points of strength and the assassin dropping 10. There was much brown trousering and breaking of strands, and casting Grease on the assassin's armour to allow him to use Escape Artist to get away. The high magic resistance of the roper meant that the few offensive spells they had left from fighting the dragon were ineffective.</p><p></p><p>They got away and determined that safe distance was 50' and were thinking about resting to regain spells when the roper lurched towards them. This caused major panic and running away.</p><p></p><p>They explored elsewhere (keeping an eye out for moving trees), running away when they saw the shocker lizards and eventually finding Sissifiss. They freed her and the dwarf managed to drag the cage far enough out of the anti-magic field so that he could shrink item on it, with the intention of melting it down for bullion later.</p><p></p><p>Sissifiss helped ferry the party across the lake to the west, whereupon they rested and waterwalked back to exact vengence on the roper. Lots of acid arrows and arrows from bows later they managed to topple it. Detect magic found the dagger in the chest to be magical but also revealed the fog behind the roper to be magical as well. Once more extreme fear, uncertainty and doubt entered our heroes minds and they decided that staying away from the fog was the best course of action.</p><p></p><p>All in all an enjoyable and satisfying evening of gaming.</p></blockquote><p></p>
[QUOTE="erucsbo, post: 4263802, member: 40110"] Ropers rock. After basking in their quick defeat of Thorodin (and with several players away) 4 of the party decided to investigate the bog a bit more. They spied a tree in the distance and the dwarven Eldritch Knight, on seeing a treasure chest wedged in the roots, moved in for a closer look. There was discussion that maybe the chest was a mimic, but preliminary tests (tapping on it) showed it to be real, so the others present (assassin, mystic theurge and fighter) all moved closer. The dwarf had been echoing Durkon from Order of the Stick in that he believed that trees were evil, and there were jokes about the walloping willow from Harry Potter, when the roper sprang (figuratively) in to action and managed to snare the assassin and the eldritch knight. Both failed their saves vs weakness with the knight losing 6 points of strength and the assassin dropping 10. There was much brown trousering and breaking of strands, and casting Grease on the assassin's armour to allow him to use Escape Artist to get away. The high magic resistance of the roper meant that the few offensive spells they had left from fighting the dragon were ineffective. They got away and determined that safe distance was 50' and were thinking about resting to regain spells when the roper lurched towards them. This caused major panic and running away. They explored elsewhere (keeping an eye out for moving trees), running away when they saw the shocker lizards and eventually finding Sissifiss. They freed her and the dwarf managed to drag the cage far enough out of the anti-magic field so that he could shrink item on it, with the intention of melting it down for bullion later. Sissifiss helped ferry the party across the lake to the west, whereupon they rested and waterwalked back to exact vengence on the roper. Lots of acid arrows and arrows from bows later they managed to topple it. Detect magic found the dagger in the chest to be magical but also revealed the fog behind the roper to be magical as well. Once more extreme fear, uncertainty and doubt entered our heroes minds and they decided that staying away from the fog was the best course of action. All in all an enjoyable and satisfying evening of gaming. [/QUOTE]
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