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<blockquote data-quote="erucsbo" data-source="post: 4523192" data-attributes="member: 40110"><p>skipped B and C. Party went north to E, I, M then through J to K.</p><p>Must admit that the length of the campaign is taking its toll, so I'm thinking of forcing the pace and giving a meta-game way of finishing.</p><p>They have dealt with the hags, freed Lightspar (who has gone south to the Garrison to learn what is going on) and are in the southern area of K.</p><p>I'll have the garrison get in touch if they don't find the link south themselves quickly then outline a plan of action.</p><p>Basically the garrison will ask them to clear out any immediate dangers in the southern part of K (they don't need to explore everything and intact cells should probably be left that way). Once done I'll bump them up a level (to 13) and offer Garrison assistance in dealing with Tyrus. I think it is doable with the right prep.</p><p>Getting past Tyrus will give them another level. They should then be well and truly able to handle the Tomb (N).</p><p>I'll give them a historical precis of the Tomb and ask them to investigate - with specific focus on the World Eater. Untangling that should get them another level (15) or two with a view to tackling the World Eater.</p><p>Depending on assessment of the situation I may turn the battle in to one where the Celestials etc are summoned to deal with all the mooks and buff the party while the party deals with the World Eater to hopefully bring a climactic finish to the WLD.</p><p>The scope and extent of the WLD has (in the end) been the biggest problem for our group, too easy to lose focus on the short term goals and it becomes a grind without the feeling of having had a satisfyingly complete victory. Then again - having bypassed G and the portal in A, and not done Tyrus they've probably missed the only other opportunities for such an event.</p></blockquote><p></p>
[QUOTE="erucsbo, post: 4523192, member: 40110"] skipped B and C. Party went north to E, I, M then through J to K. Must admit that the length of the campaign is taking its toll, so I'm thinking of forcing the pace and giving a meta-game way of finishing. They have dealt with the hags, freed Lightspar (who has gone south to the Garrison to learn what is going on) and are in the southern area of K. I'll have the garrison get in touch if they don't find the link south themselves quickly then outline a plan of action. Basically the garrison will ask them to clear out any immediate dangers in the southern part of K (they don't need to explore everything and intact cells should probably be left that way). Once done I'll bump them up a level (to 13) and offer Garrison assistance in dealing with Tyrus. I think it is doable with the right prep. Getting past Tyrus will give them another level. They should then be well and truly able to handle the Tomb (N). I'll give them a historical precis of the Tomb and ask them to investigate - with specific focus on the World Eater. Untangling that should get them another level (15) or two with a view to tackling the World Eater. Depending on assessment of the situation I may turn the battle in to one where the Celestials etc are summoned to deal with all the mooks and buff the party while the party deals with the World Eater to hopefully bring a climactic finish to the WLD. The scope and extent of the WLD has (in the end) been the biggest problem for our group, too easy to lose focus on the short term goals and it becomes a grind without the feeling of having had a satisfyingly complete victory. Then again - having bypassed G and the portal in A, and not done Tyrus they've probably missed the only other opportunities for such an event. [/QUOTE]
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