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<blockquote data-quote="erucsbo" data-source="post: 4954203" data-attributes="member: 40110"><p><strong>Scratch one World Eater</strong></p><p></p><p>The party were considering pulling out, but I let the player of the dead dwarven eldritch knight play Vinnara as a cameo. With her incorporeal nature, ability to bypass natural armour, etc, she delivered enough damage to the WE along with the party fighter, and offered a tempting enough target that the WE suffered some real damage without managing to kill anyone else.</p><p>Then the LG Sorcerer managed to open the chain lightning sphere and beat the WE's spell resistance.</p><p>Result - the WE dropped.</p><p>Vinnara then cast inflict critical wounds to make it (the WE) better (she wanted it damaged enough for her to take it out on her terms, but still able to chomp through the roof).</p><p>The cleric then did a mass cure critical wounds and dropped it again while the fighter took out Vinnara.</p><p>btw - I changed Vinnara's scythe. A brilliant energy weapon is a stupid thing to have in a tomb full of undead and constructs - she would have never been able to use it.</p><p>The party's mystic theurge then disintegrated the head of the WE just for good measure before Invistis "advised" them that they might want to leave before the massing undead turned on them.</p><p>They took the hint and left the tomb to the east.</p><p>Of course this all plays nicely in to Invistis' hands now that Vinnara, Kasteoficiss and the World Eater are out of the picture (until they regenerate) - enough time for him to exert his control as undisputed leader of the tomb ...</p><p> </p><p>Now out on the icy wastes in region O, the mystic theurge has cast prying eyes (and imbued them with Darkvision) to get a lay of the land. Do they head north east to the exit, back in to the tomb to find the "reset" switch, or something completely different? Next session should tell. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="erucsbo, post: 4954203, member: 40110"] [b]Scratch one World Eater[/b] The party were considering pulling out, but I let the player of the dead dwarven eldritch knight play Vinnara as a cameo. With her incorporeal nature, ability to bypass natural armour, etc, she delivered enough damage to the WE along with the party fighter, and offered a tempting enough target that the WE suffered some real damage without managing to kill anyone else. Then the LG Sorcerer managed to open the chain lightning sphere and beat the WE's spell resistance. Result - the WE dropped. Vinnara then cast inflict critical wounds to make it (the WE) better (she wanted it damaged enough for her to take it out on her terms, but still able to chomp through the roof). The cleric then did a mass cure critical wounds and dropped it again while the fighter took out Vinnara. btw - I changed Vinnara's scythe. A brilliant energy weapon is a stupid thing to have in a tomb full of undead and constructs - she would have never been able to use it. The party's mystic theurge then disintegrated the head of the WE just for good measure before Invistis "advised" them that they might want to leave before the massing undead turned on them. They took the hint and left the tomb to the east. Of course this all plays nicely in to Invistis' hands now that Vinnara, Kasteoficiss and the World Eater are out of the picture (until they regenerate) - enough time for him to exert his control as undisputed leader of the tomb ... Now out on the icy wastes in region O, the mystic theurge has cast prying eyes (and imbued them with Darkvision) to get a lay of the land. Do they head north east to the exit, back in to the tomb to find the "reset" switch, or something completely different? Next session should tell. :] [/QUOTE]
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