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General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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<blockquote data-quote="Bedrockgames" data-source="post: 7769171" data-attributes="member: 85555"><p>I do think new school and narrative styles both tend to be more concerned about pacing than old school. This is actually one of things I vastly prefer in old school play. I don't like when GMs try to manipulate the pacing in order to emulate the sense of movement in a story*. To me that feels a bit artificial in a game. When I sit down to play a game, I am not thinking in terms I would think of when watching a movie or reading a book, just like if I am participating in a sporting event or a board game, I am not thinking in terms of pacing. But this does seem to be a big style divide issue. It is one of the first things you can see emerge as an issue when players come to the table with different expectations (and one of the hardest to cater to if the group has mixed preferences).</p><p></p><p>*Edit: Or when the system is designed to capture that kind of pacing.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7769171, member: 85555"] I do think new school and narrative styles both tend to be more concerned about pacing than old school. This is actually one of things I vastly prefer in old school play. I don't like when GMs try to manipulate the pacing in order to emulate the sense of movement in a story*. To me that feels a bit artificial in a game. When I sit down to play a game, I am not thinking in terms I would think of when watching a movie or reading a book, just like if I am participating in a sporting event or a board game, I am not thinking in terms of pacing. But this does seem to be a big style divide issue. It is one of the first things you can see emerge as an issue when players come to the table with different expectations (and one of the hardest to cater to if the group has mixed preferences). *Edit: Or when the system is designed to capture that kind of pacing. [/QUOTE]
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