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General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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<blockquote data-quote="AriochQ" data-source="post: 7769466" data-attributes="member: 6793324"><p>Fair enough. That was one reason I restricted my list to D&D though, it is always possible to find counter-examples if you broaden the scope enough.</p><p></p><p>Perhaps 'rules heavy' and 'rules light' are not the best terms to use. In my experience, an OS DM would often make an on the fly ruling and the players generally accepted it and the game moved on. In NS games, there is much more flipping of pages to be sure it is being resolved the 'official' way. That is what I intended by the terms. You even see this phenomenon during Critical Role (whose audience leans heavily NS IMHO), on multiple occasions Mercer has told the viewers they don't need to correct any rules that are applied incorrectly during play (through twitch chat or calling out in live shows). Granted, you do have the grognard rules lawyer type in OS games, but they tend to be viewed negatively by their peers for a reason (they are outliers).</p></blockquote><p></p>
[QUOTE="AriochQ, post: 7769466, member: 6793324"] Fair enough. That was one reason I restricted my list to D&D though, it is always possible to find counter-examples if you broaden the scope enough. Perhaps 'rules heavy' and 'rules light' are not the best terms to use. In my experience, an OS DM would often make an on the fly ruling and the players generally accepted it and the game moved on. In NS games, there is much more flipping of pages to be sure it is being resolved the 'official' way. That is what I intended by the terms. You even see this phenomenon during Critical Role (whose audience leans heavily NS IMHO), on multiple occasions Mercer has told the viewers they don't need to correct any rules that are applied incorrectly during play (through twitch chat or calling out in live shows). Granted, you do have the grognard rules lawyer type in OS games, but they tend to be viewed negatively by their peers for a reason (they are outliers). [/QUOTE]
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Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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