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General Tabletop Discussion
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Worlds of Design: Combat Tactics
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<blockquote data-quote="kigmatzomat" data-source="post: 9024452" data-attributes="member: 9254"><p>The times we can reinforce each other, we slice through a dragon. When we go all solo, we get mauled by kobolds. Sometimes the <em>best</em> thing to do isn't the most flashy thing to do. </p><p></p><p>We have adopted the "abilities in depth" approach. The tome Warlock (12th) picked up a level of bard, with intent to go Valor as a boost to both spells & melee. Our Champion (12th) got a level of wizard for movement, defense & utility spells. We have a Monk12 /rogue1 who also took Magic Initiate. The cleric 13 and paladin 13 haven't multiclassed, but they are both a mix of combat, healing, perception and social so pretty well rounded. I play the "spackle" lore bard (see, I fill in the gaps...) with high social/perception/survival and a lot of spell feats. </p><p></p><p>Net result is that we can almost always do "assist another". And its not just direct assistance. We have two pools of bardic inspirations, two people with Guidance, two people with Enhance Ability, etc. </p><p></p><p>Aside from spreading items around, consider shifting them around for any given fight. A pearl of power might be better for the warlock in one scenario, the bard another, the cleric the next. I now routinely give my bardic instrument to the bard-lock as it gives him a lot of utility spells. The broom of flying gets passed around a lot, as does the Eversmoking Bottle.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9024452, member: 9254"] The times we can reinforce each other, we slice through a dragon. When we go all solo, we get mauled by kobolds. Sometimes the [I]best[/I] thing to do isn't the most flashy thing to do. We have adopted the "abilities in depth" approach. The tome Warlock (12th) picked up a level of bard, with intent to go Valor as a boost to both spells & melee. Our Champion (12th) got a level of wizard for movement, defense & utility spells. We have a Monk12 /rogue1 who also took Magic Initiate. The cleric 13 and paladin 13 haven't multiclassed, but they are both a mix of combat, healing, perception and social so pretty well rounded. I play the "spackle" lore bard (see, I fill in the gaps...) with high social/perception/survival and a lot of spell feats. Net result is that we can almost always do "assist another". And its not just direct assistance. We have two pools of bardic inspirations, two people with Guidance, two people with Enhance Ability, etc. Aside from spreading items around, consider shifting them around for any given fight. A pearl of power might be better for the warlock in one scenario, the bard another, the cleric the next. I now routinely give my bardic instrument to the bard-lock as it gives him a lot of utility spells. The broom of flying gets passed around a lot, as does the Eversmoking Bottle. [/QUOTE]
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