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Worlds of Design: Reassessing Tolkien’s Influence
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<blockquote data-quote="Lanefan" data-source="post: 9212582" data-attributes="member: 29398"><p>The push against guns and so forth, from me anyway, comes from the fact (proven in the real world) that once such developments are out of the bag then some sort of industrial revolution won't be far behind and when it comes it'll come fast, which plays hell with the idea of a relatively slow-developing world in which the last few generations of some long-lived species haven't seen all that much change.</p><p></p><p>That said, I've nothing against a steampunk-y setting for D&D in which the industrial revolution is not only well underway but is front-and-centre. However, were such a setting to a) maintain a campaign longer than just a couple of in-game years and b) be believable, new world-changing inventions (e.g. telephone, radio, fixed-wing flight, etc.) would be coming online all the time; and I-as-DM just can't be arsed to do all the work that would entail. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>There's an un-named but connected series of three novels by Emma Jane Holloway - the first is called A Study in Silks - in which the setting pretty much amounts to "Sherlock Holmes plus magic" and where the development of industry etc. is front and centre in the plot. The author pulls this off quite well IMO, and I could see using something very much like her setting for a short-term (in game time) D&D or D&D-adjacent campaign.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9212582, member: 29398"] The push against guns and so forth, from me anyway, comes from the fact (proven in the real world) that once such developments are out of the bag then some sort of industrial revolution won't be far behind and when it comes it'll come fast, which plays hell with the idea of a relatively slow-developing world in which the last few generations of some long-lived species haven't seen all that much change. That said, I've nothing against a steampunk-y setting for D&D in which the industrial revolution is not only well underway but is front-and-centre. However, were such a setting to a) maintain a campaign longer than just a couple of in-game years and b) be believable, new world-changing inventions (e.g. telephone, radio, fixed-wing flight, etc.) would be coming online all the time; and I-as-DM just can't be arsed to do all the work that would entail. :) There's an un-named but connected series of three novels by Emma Jane Holloway - the first is called A Study in Silks - in which the setting pretty much amounts to "Sherlock Holmes plus magic" and where the development of industry etc. is front and centre in the plot. The author pulls this off quite well IMO, and I could see using something very much like her setting for a short-term (in game time) D&D or D&D-adjacent campaign. [/QUOTE]
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