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Worlds of Design: RPG Gods - Benign or Malign?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8729368" data-attributes="member: 6790260"><p>Right. And I would not personally use that term as a synonym for "divine" in the same way that I would not use "ao" as a synonym for azure, my favorite color, even though in the traditional Japanese definition, "ao" would include azure (because it covers colors we Westerners would classify as "blue" as well as colors we would call "green," and azure sits halfway between blue proper and cyan on the color wheel.)</p><p></p><p>Atua is a hard one to translate so I probably would just keep it as-is and try to give it a clear definition, if I were using something similar (and a belief system like this plausibly exists in my game's setting, as the Ten Thousand Isles of the Sapphire Sea are effectively pseudo-Polynesia. Our Spellslinger is from those islands, so their culture is relevant but I have left it loosely sketched so the player can do interesting things with it. Helps that they lived in Hawaii for many years.)</p><p></p><p>I guess my issue is, defaulting to the word "divine" or "divinity" for stuff like this strikes me as being like defining the word "wealthy" to mean "anyone who has at least $1." Like...you can do that if you want, it's not logically incoherent or risible. But it feels like taking a useful term and diluting it to be nearly universally applicable, so that now you must invent a <em>new</em> term to serve the function that the old one used to. It's certainly fine to say that there's a spectrum of wealth from "billionaire" to "bus fare," but to insist that being <em>anywhere at all</em> on that spectrum makes one "wealthy" just feels like throwing away the word "wealthy."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8729368, member: 6790260"] Right. And I would not personally use that term as a synonym for "divine" in the same way that I would not use "ao" as a synonym for azure, my favorite color, even though in the traditional Japanese definition, "ao" would include azure (because it covers colors we Westerners would classify as "blue" as well as colors we would call "green," and azure sits halfway between blue proper and cyan on the color wheel.) Atua is a hard one to translate so I probably would just keep it as-is and try to give it a clear definition, if I were using something similar (and a belief system like this plausibly exists in my game's setting, as the Ten Thousand Isles of the Sapphire Sea are effectively pseudo-Polynesia. Our Spellslinger is from those islands, so their culture is relevant but I have left it loosely sketched so the player can do interesting things with it. Helps that they lived in Hawaii for many years.) I guess my issue is, defaulting to the word "divine" or "divinity" for stuff like this strikes me as being like defining the word "wealthy" to mean "anyone who has at least $1." Like...you can do that if you want, it's not logically incoherent or risible. But it feels like taking a useful term and diluting it to be nearly universally applicable, so that now you must invent a [I]new[/I] term to serve the function that the old one used to. It's certainly fine to say that there's a spectrum of wealth from "billionaire" to "bus fare," but to insist that being [I]anywhere at all[/I] on that spectrum makes one "wealthy" just feels like throwing away the word "wealthy." [/QUOTE]
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