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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: RPG Gods - Benign or Malign?
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<blockquote data-quote="Hussar" data-source="post: 8732852" data-attributes="member: 22779"><p>Yeah, this is precisely the heavy handed DMing approach that I will not take at the table anymore. IME, when DM's do this, players just refuse to play these classes. Players get REALLY fussy about the DM stepping in and telling the player, "Sorry, nope, you can't multiclass because I don't think you should" is NEVER going to go well. </p><p></p><p>If it works for your group, then fine and dandy. This most certainly will not work in mine. There is just zero chance that I would be able to be this heavy handed in the game. Any time I've even suggested the barest whiff of any sort of overview by the cleric's deity, it has been immediately and very, very vocally rejected. And, in groups where I've been a player and not the DM, I've watched as players will just flat out refuse to play divine characters with DM's who play like this. It just won't work for me.</p><p></p><p>I remember years ago running a Scarred Lands campaign back in the early days of 3e. Now, Scarred Lands has VERY active gods. As in the gods routinely walk the world and you can meet them. It's very Greek Mythology based. Very fun. Had a priest of the Lawful Good god player stand by and watch while orcs (Titanspawn and the sworn enemy of the divine races) torture and murder many people without so much as a peep. So, I stripped him of his higher level spells until he atoned. He committed suicide by troll at the first opportunity and came back with a non-cleric character rather than deal with atonement. </p><p></p><p>My experience with being able to directly influence players has, with a few very notable exceptions (the recent cleric being one of them) has been very strongly negative.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8732852, member: 22779"] Yeah, this is precisely the heavy handed DMing approach that I will not take at the table anymore. IME, when DM's do this, players just refuse to play these classes. Players get REALLY fussy about the DM stepping in and telling the player, "Sorry, nope, you can't multiclass because I don't think you should" is NEVER going to go well. If it works for your group, then fine and dandy. This most certainly will not work in mine. There is just zero chance that I would be able to be this heavy handed in the game. Any time I've even suggested the barest whiff of any sort of overview by the cleric's deity, it has been immediately and very, very vocally rejected. And, in groups where I've been a player and not the DM, I've watched as players will just flat out refuse to play divine characters with DM's who play like this. It just won't work for me. I remember years ago running a Scarred Lands campaign back in the early days of 3e. Now, Scarred Lands has VERY active gods. As in the gods routinely walk the world and you can meet them. It's very Greek Mythology based. Very fun. Had a priest of the Lawful Good god player stand by and watch while orcs (Titanspawn and the sworn enemy of the divine races) torture and murder many people without so much as a peep. So, I stripped him of his higher level spells until he atoned. He committed suicide by troll at the first opportunity and came back with a non-cleric character rather than deal with atonement. My experience with being able to directly influence players has, with a few very notable exceptions (the recent cleric being one of them) has been very strongly negative. [/QUOTE]
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