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Worlds of Design: RPG Gods - Benign or Malign?
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<blockquote data-quote="Scott Christian" data-source="post: 8733190" data-attributes="member: 6901101"><p>One of my regions in my setting has a religion that worships the three founders of the kingdom. Their ideals: strength, wisdom, and wit. Strength helped the kingdom survive the harsh environment. Wisdom allowed them to utilize the natural resources properly and efficiently. And wit, built roads, a harbor town, and created trade with the other kingdoms. </p><p></p><p>Each has different prayer beads and worship is segregated by gender, as the kingdom is a matriarchy. Men can worship all three, while women choose one in a traditional coming of age gathering. Basically, Harry Potter's sorting hat without the hat, a bar mitzva for girls, and a quinceañera all rolled into one. The singular focus allows for more in depth learning, while the broader approach covers greater circumstances.</p><p></p><p>Each temple is designed according to the founders ability. And, to throw some truly genericism in, each one has a spirit snake that is regarded as the founder's embodiment: viper, cobra, mamba. (I'm a sucker for the classics.) The temples are based off these. For example, the House of Chains is the worshipping place for Viper. Here is one of my descriptions:</p><p></p><p>"The large circular building is the shape of a coiled viper. For each rung around, there are massive chains draped to the side. You know this to represent the viper's attribute - strength. As the rungs continue upward the chains get smaller. Each rung inside is also a circular walkway. Pilgrims slowly ascend until reaching the head. There, a pitch-dark room with incredible heat allows worshippers to meditate. While inside, the chains outside can be heard grating along the walls. It is loudest below yet becoming more and more muffled the closer one gets to the head. This "noise" is almost hypnotic once inside for any period, almost having a living swaying motion."</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8733190, member: 6901101"] One of my regions in my setting has a religion that worships the three founders of the kingdom. Their ideals: strength, wisdom, and wit. Strength helped the kingdom survive the harsh environment. Wisdom allowed them to utilize the natural resources properly and efficiently. And wit, built roads, a harbor town, and created trade with the other kingdoms. Each has different prayer beads and worship is segregated by gender, as the kingdom is a matriarchy. Men can worship all three, while women choose one in a traditional coming of age gathering. Basically, Harry Potter's sorting hat without the hat, a bar mitzva for girls, and a quinceañera all rolled into one. The singular focus allows for more in depth learning, while the broader approach covers greater circumstances. Each temple is designed according to the founders ability. And, to throw some truly genericism in, each one has a spirit snake that is regarded as the founder's embodiment: viper, cobra, mamba. (I'm a sucker for the classics.) The temples are based off these. For example, the House of Chains is the worshipping place for Viper. Here is one of my descriptions: "The large circular building is the shape of a coiled viper. For each rung around, there are massive chains draped to the side. You know this to represent the viper's attribute - strength. As the rungs continue upward the chains get smaller. Each rung inside is also a circular walkway. Pilgrims slowly ascend until reaching the head. There, a pitch-dark room with incredible heat allows worshippers to meditate. While inside, the chains outside can be heard grating along the walls. It is loudest below yet becoming more and more muffled the closer one gets to the head. This "noise" is almost hypnotic once inside for any period, almost having a living swaying motion." [/QUOTE]
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