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Worlds of Design: Spelljammer 2.0
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<blockquote data-quote="VelvetViolet" data-source="post: 8819699" data-attributes="member: 6686357"><p>My first problem with the great wheel cosmology is that the planes were added for the sake of OCD rather than as places you could actually adventure in. The transitive and inner planes get the worst of it. (Especially the paraplanes and quasiplanes, which got silly fast.) The only time the elemental planes have ever looked interesting to me is the Mystara take that gave them actual geography or the 4e take that combined them into one elemental plane and then combined <em>that</em> with the planes of chaos.</p><p></p><p>My second problem is that the inhabitants have about as much thought put into them. Limbo is remarkably sparse on races when you would expect it to have a plethora of inhabitants beyond slaad and chaos beasts. The fiend and celestial races lack any kind of unifying visual motif to distinguish them from each other, ironically making them making more chaotic than the chaos demons in <em>Warhammer</em>… The “standard” elementals (apparently writers can’t be bothered to give them a name that distinguishes them from the elemental <em>type</em>) are visually boring and lazy, even compared to Gen 1 Pokémon like Grimer, Gastly or Voltorb. </p><p></p><p>But I digress. This is the wrong thread for that.</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 8819699, member: 6686357"] My first problem with the great wheel cosmology is that the planes were added for the sake of OCD rather than as places you could actually adventure in. The transitive and inner planes get the worst of it. (Especially the paraplanes and quasiplanes, which got silly fast.) The only time the elemental planes have ever looked interesting to me is the Mystara take that gave them actual geography or the 4e take that combined them into one elemental plane and then combined [I]that[/I] with the planes of chaos. My second problem is that the inhabitants have about as much thought put into them. Limbo is remarkably sparse on races when you would expect it to have a plethora of inhabitants beyond slaad and chaos beasts. The fiend and celestial races lack any kind of unifying visual motif to distinguish them from each other, ironically making them making more chaotic than the chaos demons in [I]Warhammer[/I]… The “standard” elementals (apparently writers can’t be bothered to give them a name that distinguishes them from the elemental [I]type[/I]) are visually boring and lazy, even compared to Gen 1 Pokémon like Grimer, Gastly or Voltorb. But I digress. This is the wrong thread for that. [/QUOTE]
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