Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Spelljammer 2.0
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 8819912" data-attributes="member: 2067"><p>My context: I've recently started a Spelljammer campaign; we're about 4 sessions in and I'm digging it.</p><p></p><p></p><p></p><p>Personally, I'm a huge fan of the artwork-heavy approach, especially for a setting that leans into the weird as much as Spelljammer does. It really helps illustrate some of the more niche setting-specific content. For most fantasy games, it's not hard to find something to illustrate your concept of "a lady in armor fights a dragon" or whatever. Spelljammer has a lot of idiosyncratic elements that really benefit from an illustration-heavy approach. It's great to be able to use these bits of art as table props.</p><p></p><p></p><p></p><p>My own intention is to do Spelljammer for about a year of real-world time and then switch it up. I do like playing most of my D&D campaigns this way - we spend a "season" telling a story about one particular group of characters in one particular plotline over 10 or so levels, and then move onto the next one. So I don't think you're too far off. I like the variety this brings! </p><p></p><p></p><p></p><p>I don't know that I lean into the ships as much as you do. My party has a ship that they call their own, and there are ships in the setting, but my campaign isn't <strong>about</strong> ships. It's about the characters. Their ship serves as a mobile base of operations, and it's cool to own a big mobile base of operations, but mostly it <em>is</em> a way to get from Point A to Point B. I like that there is a lot of ship variety, and that ship-to-ship combat and exploration is a thing. For me, the ship is background to most adventures, and ship-to-ship combat isn't something that's going to happen in every session, so I'm OK with lightweight rules for that. I don't need a lot of options or a lot of detail. </p><p></p><p></p><p></p><p>There's definitely a bias toward save-the-world style adventures rather than more episodic fare. My own SJ campaign is highly episodic, though there are arcs throughout the planned sessions (it's taking a very Cowboy Bebop approach).</p><p></p><p></p><p></p><p>I am borrowing a lot of stuff from D&D itself, especially 4e, whose Plane Above supplement provides a lot of good ideas for astral adventuring. My campaign has 4e "devas," shardminds, the shattered Living Gate, and astral dominions (as cities important to the gods, rather than as the lairs of the gods). The party is about to go to Kaladdurren, for instance (I probably mangled that spelling). </p><p></p><p>I think that pairing one big adventure with the setting might've been a bit of a mixed bag, and the idea of including more episodic takes is a pretty good one, since that can also give multiple points of entry and flavors for the setting, rather than putting it all in the D&D Does Flash Gordon basket and hoping that's good enough. DMs can take those episodes as a launching point with a thorough enough setting description.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 8819912, member: 2067"] My context: I've recently started a Spelljammer campaign; we're about 4 sessions in and I'm digging it. Personally, I'm a huge fan of the artwork-heavy approach, especially for a setting that leans into the weird as much as Spelljammer does. It really helps illustrate some of the more niche setting-specific content. For most fantasy games, it's not hard to find something to illustrate your concept of "a lady in armor fights a dragon" or whatever. Spelljammer has a lot of idiosyncratic elements that really benefit from an illustration-heavy approach. It's great to be able to use these bits of art as table props. My own intention is to do Spelljammer for about a year of real-world time and then switch it up. I do like playing most of my D&D campaigns this way - we spend a "season" telling a story about one particular group of characters in one particular plotline over 10 or so levels, and then move onto the next one. So I don't think you're too far off. I like the variety this brings! I don't know that I lean into the ships as much as you do. My party has a ship that they call their own, and there are ships in the setting, but my campaign isn't [B]about[/B] ships. It's about the characters. Their ship serves as a mobile base of operations, and it's cool to own a big mobile base of operations, but mostly it [I]is[/I] a way to get from Point A to Point B. I like that there is a lot of ship variety, and that ship-to-ship combat and exploration is a thing. For me, the ship is background to most adventures, and ship-to-ship combat isn't something that's going to happen in every session, so I'm OK with lightweight rules for that. I don't need a lot of options or a lot of detail. There's definitely a bias toward save-the-world style adventures rather than more episodic fare. My own SJ campaign is highly episodic, though there are arcs throughout the planned sessions (it's taking a very Cowboy Bebop approach). I am borrowing a lot of stuff from D&D itself, especially 4e, whose Plane Above supplement provides a lot of good ideas for astral adventuring. My campaign has 4e "devas," shardminds, the shattered Living Gate, and astral dominions (as cities important to the gods, rather than as the lairs of the gods). The party is about to go to Kaladdurren, for instance (I probably mangled that spelling). I think that pairing one big adventure with the setting might've been a bit of a mixed bag, and the idea of including more episodic takes is a pretty good one, since that can also give multiple points of entry and flavors for the setting, rather than putting it all in the D&D Does Flash Gordon basket and hoping that's good enough. DMs can take those episodes as a launching point with a thorough enough setting description. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Spelljammer 2.0
Top