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Worlds of Design: Spelljammer 2.0
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<blockquote data-quote="VelvetViolet" data-source="post: 8820043" data-attributes="member: 6686357"><p>I don’t know what edition you play, but for my group the astral plane has always been the method used to travel to/from/across the outer planes using astral barges. I assumed that the change meant the astral barge rules were subsumed into spelljammers and now there was regular trade between the outer planes and the mortal planets now… because otherwise ditching the phlogiston wouldn’t make sense. The astral is to the outer planes what the phlogiston was to the crystal spheres. Unless you’re using the rule that each crystal sphere has its own set of outer planes, which is only true for certain editions or settings.</p><p></p><p>I hate this cosmology so much</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 8820043, member: 6686357"] I don’t know what edition you play, but for my group the astral plane has always been the method used to travel to/from/across the outer planes using astral barges. I assumed that the change meant the astral barge rules were subsumed into spelljammers and now there was regular trade between the outer planes and the mortal planets now… because otherwise ditching the phlogiston wouldn’t make sense. The astral is to the outer planes what the phlogiston was to the crystal spheres. Unless you’re using the rule that each crystal sphere has its own set of outer planes, which is only true for certain editions or settings. I hate this cosmology so much [/QUOTE]
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Worlds of Design: Spelljammer 2.0
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