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Worlds of Design: Spelljammer 2.0
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<blockquote data-quote="M_Natas" data-source="post: 8842271" data-attributes="member: 7025918"><p>I wouldn't use Spelljammer with existing no-space-Setting. It would completely destroy that setting. It would make anything on that planet unimportant. It would be like Aliens coming to earth. All the local troubles would suddenly look trivial. </p><p>What Spelljammer actually would need, is its own setting, a new Wildspace-System that incorporates the spirit of Spelljammer perfectly. Like the Astromundi-Cluster in 2e.</p><p>But if I would think of incorporating Spalljammer in an existing campaign ... it would make anything that come before feel just unimportant and lessen the experience.</p><p></p><p></p><p></p><p>Funny thing ... In the German section of DMs Guild there is only one Spalljammer-Product, produced by me. It seems to be the first and at the moment only ever german spelljammer product (2e Spelljammer didn't get a german translation).</p><p>Spelljammer is sadly pretty niche and the 5e Box Set doesn't help with that :/. It would have need at least another 60 pages for Wildspace-System-Creation, Spelljammeradventure-Creation, a little bit more about Ship-Combat ... some more magic items and spells. Which I put all in my DMs Guild Product, because it was missing in the box set and in german. I actually only wanted to create an adventure for Spelljammer for DMs Guild, but when I went through the Box Set, so many things were missing, it was really sad.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 8842271, member: 7025918"] I wouldn't use Spelljammer with existing no-space-Setting. It would completely destroy that setting. It would make anything on that planet unimportant. It would be like Aliens coming to earth. All the local troubles would suddenly look trivial. What Spelljammer actually would need, is its own setting, a new Wildspace-System that incorporates the spirit of Spelljammer perfectly. Like the Astromundi-Cluster in 2e. But if I would think of incorporating Spalljammer in an existing campaign ... it would make anything that come before feel just unimportant and lessen the experience. Funny thing ... In the German section of DMs Guild there is only one Spalljammer-Product, produced by me. It seems to be the first and at the moment only ever german spelljammer product (2e Spelljammer didn't get a german translation). Spelljammer is sadly pretty niche and the 5e Box Set doesn't help with that :/. It would have need at least another 60 pages for Wildspace-System-Creation, Spelljammeradventure-Creation, a little bit more about Ship-Combat ... some more magic items and spells. Which I put all in my DMs Guild Product, because it was missing in the box set and in german. I actually only wanted to create an adventure for Spelljammer for DMs Guild, but when I went through the Box Set, so many things were missing, it was really sad. [/QUOTE]
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Worlds of Design: Spelljammer 2.0
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