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Worlds of Design: Spelljammer 2.0
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<blockquote data-quote="Hussar" data-source="post: 8848337" data-attributes="member: 22779"><p>Well, to be fair, that's a problem with D&D full stop. D&D has never really taken the implications of D&D into account when world building. There are a thousand threads on this site alone discussing the various implications (depending on edition) of all sorts of things on a game world.</p><p></p><p>It's largely why I'm very much not a world builder. The worlds of D&D are barely functional as it is. They are mostly nonsensical. </p><p></p><p>I mean, heck, you talk about mapping the world. There are worlds with airborne cavalry - they should have unbelievably accurate maps. If you've had flying cavalry for a couple of centuries, you'd have the entire land for several days around you mapped down to the square foot. </p><p></p><p>It's just one of those things that I largely put a great big blanket over and ignore. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>-----</p><p></p><p>I did just pick up the Spelljammer set this week. I totally get why folks are pissed about how light it is. It IS really light. Fortunately, there's just enough there to get things goings and there's so much out there on the Internet that details stuff if you actually want to dive into the setting. The set is basically just a module - it's closer to something like Dragon Heist in that sense - it's kinda a setting guide, and there's bits and bobs, mostly buried in the modules and the monster book rather than the player's guide to make a more canon style Spelljammer setting.</p><p></p><p>My setting is going to be 99% home-brew, so, I'm not too disappointed. There's a decent beastiary, there's a couple of bits from the module I can adapt and the players guide is slim enough that I can actually kinda expect my players to read it. </p><p></p><p>On the plus side, HOLY CRAP are the home brew crowds going nuts over this. Reddit's D&D maps section has some absolutely GORGEOUS maps for this. And there are lots of sites out there that do have all sorts of ideas. My main bad guys at the moment are clockwork automatons that are half borg, half Cylon, able to impersonate people and infiltrate before assimilating. <strong>Insert Demonic Laughter HERE</strong></p></blockquote><p></p>
[QUOTE="Hussar, post: 8848337, member: 22779"] Well, to be fair, that's a problem with D&D full stop. D&D has never really taken the implications of D&D into account when world building. There are a thousand threads on this site alone discussing the various implications (depending on edition) of all sorts of things on a game world. It's largely why I'm very much not a world builder. The worlds of D&D are barely functional as it is. They are mostly nonsensical. I mean, heck, you talk about mapping the world. There are worlds with airborne cavalry - they should have unbelievably accurate maps. If you've had flying cavalry for a couple of centuries, you'd have the entire land for several days around you mapped down to the square foot. It's just one of those things that I largely put a great big blanket over and ignore. :D ----- I did just pick up the Spelljammer set this week. I totally get why folks are pissed about how light it is. It IS really light. Fortunately, there's just enough there to get things goings and there's so much out there on the Internet that details stuff if you actually want to dive into the setting. The set is basically just a module - it's closer to something like Dragon Heist in that sense - it's kinda a setting guide, and there's bits and bobs, mostly buried in the modules and the monster book rather than the player's guide to make a more canon style Spelljammer setting. My setting is going to be 99% home-brew, so, I'm not too disappointed. There's a decent beastiary, there's a couple of bits from the module I can adapt and the players guide is slim enough that I can actually kinda expect my players to read it. On the plus side, HOLY CRAP are the home brew crowds going nuts over this. Reddit's D&D maps section has some absolutely GORGEOUS maps for this. And there are lots of sites out there that do have all sorts of ideas. My main bad guys at the moment are clockwork automatons that are half borg, half Cylon, able to impersonate people and infiltrate before assimilating. [B]Insert Demonic Laughter HERE[/B] [/QUOTE]
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