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Worlds of Design: Tabletop RPGs Are the Most Naturally Co-operative Games
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<blockquote data-quote="Xaelvaen" data-source="post: 7760441" data-attributes="member: 6681906"><p>I like your comparison between alignments and cooperation many times being at odds, @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=30518" target="_blank">lewpuls</a></u></strong></em> - it is often the case unless the campaign specifically revolves around the idea that evil and good must somehow work together for a greater goal. Lawful Good and Lawful Evil both want the world to remain, so it's good to put aside their differences and stop the big bad Chaos from wrecking the Earth outright, as an example.</p><p></p><p>As far as player vs player, the only time I've ever encountered that was back during 2E - I was playing a rogue that my DM asked me specifically to be a former member of an assassin's guild - he knew I'd handle it with grace and not go about being a murder hobo. His own son was playing in the campaign as well, and at one point, his won was getting a bit big for his britches, so one night at camp my DM slipped me a note.</p><p></p><p>The note said that I had been given a kill order by my old guild - something you didn't refuse, and I was to execute the DM's own son's character. Talk about dilemma - I had never attacked another player, but to be honest, the other player was being a bit of a jerk - kept trying to hog all the loot in the treasure, was playing a bit of a murder hobo himself - my rogue truly didn't mind the idea of that guy being dead in all honesty, so I did what my guild asked. Stealth being a percentile skill back then was pretty sweet, and backstab all the more fun. Would have never contemplated it... except his own father, our DM, asked me to...</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7760441, member: 6681906"] I like your comparison between alignments and cooperation many times being at odds, @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=30518"]lewpuls[/URL][/U][/B][/I] - it is often the case unless the campaign specifically revolves around the idea that evil and good must somehow work together for a greater goal. Lawful Good and Lawful Evil both want the world to remain, so it's good to put aside their differences and stop the big bad Chaos from wrecking the Earth outright, as an example. As far as player vs player, the only time I've ever encountered that was back during 2E - I was playing a rogue that my DM asked me specifically to be a former member of an assassin's guild - he knew I'd handle it with grace and not go about being a murder hobo. His own son was playing in the campaign as well, and at one point, his won was getting a bit big for his britches, so one night at camp my DM slipped me a note. The note said that I had been given a kill order by my old guild - something you didn't refuse, and I was to execute the DM's own son's character. Talk about dilemma - I had never attacked another player, but to be honest, the other player was being a bit of a jerk - kept trying to hog all the loot in the treasure, was playing a bit of a murder hobo himself - my rogue truly didn't mind the idea of that guy being dead in all honesty, so I did what my guild asked. Stealth being a percentile skill back then was pretty sweet, and backstab all the more fun. Would have never contemplated it... except his own father, our DM, asked me to... [/QUOTE]
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