Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Tabletop RPGs Are the Most Naturally Co-operative Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 7760442" data-attributes="member: 158"><p>It's a point I tend to agree with - in games with concrete alignments, evils characters are usually defined by the game as not just "not working in common interest", but instead "actively working against common interest." Lawful characters are usually pretty low-key and ordered about the whole thing, but in the end such a character still approaches everything from the mindset of how cooperation and strict order benefits them with them coming out on top in a position of dominance over all others. Chaotic characters with evil mindsets will usually be exclusively out for themselves, and likely to betray even companions if the going gets tough for them. One might PLAY characters with these alignments differently, but by-the-book evil characters are usually defined in this light.</p><p></p><p>Neutrals might be motivated by self-interest, but are not likely to sacrifice companions unless there is no other choice.</p><p></p><p>That said, I don't think most game systems would consider a character "good" who charms or magically coerces another into being cannon fodder, no matter how righteous the cause. That's the kind of thinking <a href="http://dlnexus.com/lexicon/19563.aspx" target="_blank">the "good" last Kingpriest of Istar</a> in Dragonlance engaged in - the nation who commited pogroms against Neutral churches, instituted slavery of evil beings, and instituted the Edict of Thought Control -- shortly before the gods of Krynn pulled a Sodom-and-Gomorrah-style cataclysm on the whole nation. </p><p></p><p>(Que David Mitchell exclaiming, "...are we the baddies?")</p><p></p><p>But that said, Evil characters are VERY hard to integrate well into cooperative games, primarily due to the overriding self-interest that evil represents.</p></blockquote><p></p>
[QUOTE="Henry, post: 7760442, member: 158"] It's a point I tend to agree with - in games with concrete alignments, evils characters are usually defined by the game as not just "not working in common interest", but instead "actively working against common interest." Lawful characters are usually pretty low-key and ordered about the whole thing, but in the end such a character still approaches everything from the mindset of how cooperation and strict order benefits them with them coming out on top in a position of dominance over all others. Chaotic characters with evil mindsets will usually be exclusively out for themselves, and likely to betray even companions if the going gets tough for them. One might PLAY characters with these alignments differently, but by-the-book evil characters are usually defined in this light. Neutrals might be motivated by self-interest, but are not likely to sacrifice companions unless there is no other choice. That said, I don't think most game systems would consider a character "good" who charms or magically coerces another into being cannon fodder, no matter how righteous the cause. That's the kind of thinking [url=http://dlnexus.com/lexicon/19563.aspx]the "good" last Kingpriest of Istar[/url] in Dragonlance engaged in - the nation who commited pogroms against Neutral churches, instituted slavery of evil beings, and instituted the Edict of Thought Control -- shortly before the gods of Krynn pulled a Sodom-and-Gomorrah-style cataclysm on the whole nation. (Que David Mitchell exclaiming, "...are we the baddies?") But that said, Evil characters are VERY hard to integrate well into cooperative games, primarily due to the overriding self-interest that evil represents. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Tabletop RPGs Are the Most Naturally Co-operative Games
Top