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Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: The Destination, Not the Journey?
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<blockquote data-quote="MarkB" data-source="post: 8622462" data-attributes="member: 40176"><p>MMOs are all about retaining players for the long term, so they try to do two things - one, keep offering regular levelling to maintain the momentum of that sweet reward-based gameplay loop, and two, provide endgame content that requires maximum level and is marketed as being the real meat of the game, to encourage players to keep progressing.</p><p></p><p>But in terms of D&D, only maybe a quarter of those are 'real' levels, that gain you new abilities rather than just boosting hit points and stat bonuses.</p><p></p><p>I've recently got back into Star Wars The Old Republic, and yeah, levelling is so fast that I have to skip the side missions on every second planet just to not level out of them. But I've also never really felt the need to just grind to the endgame. I put months of playing into the game when it was first released, and yesterday was the first time I got a character to the end of the game's original main storyline, because I tend to frequently switch between different classes and play out each of their stories.</p></blockquote><p></p>
[QUOTE="MarkB, post: 8622462, member: 40176"] MMOs are all about retaining players for the long term, so they try to do two things - one, keep offering regular levelling to maintain the momentum of that sweet reward-based gameplay loop, and two, provide endgame content that requires maximum level and is marketed as being the real meat of the game, to encourage players to keep progressing. But in terms of D&D, only maybe a quarter of those are 'real' levels, that gain you new abilities rather than just boosting hit points and stat bonuses. I've recently got back into Star Wars The Old Republic, and yeah, levelling is so fast that I have to skip the side missions on every second planet just to not level out of them. But I've also never really felt the need to just grind to the endgame. I put months of playing into the game when it was first released, and yesterday was the first time I got a character to the end of the game's original main storyline, because I tend to frequently switch between different classes and play out each of their stories. [/QUOTE]
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Community
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Worlds of Design: The Destination, Not the Journey?
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