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Worlds of Design: The Nature of Armies
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<blockquote data-quote="Gammadoodler" data-source="post: 8738318" data-attributes="member: 6914290"><p>Facilitates, probably not, but you start throwing 100, 200, 1,000, 10,000 d20 rolls at the situation, each with a 5% chance to succeed, at some point, numbers <em>will</em> work as a solution. Comparatively, in PF2e, you can get to a level where a nat 20 still results in a failed attack roll. At that point whether there are a thousand attcks or a million, there is zero threat.</p><p></p><p>In either case though, if you assume that a threat/conflict <em>can</em> be addressed through violence, and that the threat/conflict is not something wholly new to the world, then it becomes a matter of determining what systems and methods the people in the world have developed to deliver the violence required. An army with tactics tailored to the opposition could be one solution, contracted adventurers with high level gear another, powerful magic a third. Or you combine these or find some other way.</p><p></p><p>Then, if there is ground to take, someone or some thing has to be there to occupy it. And whoever or whatever it is would likely need to be able to defend against the application of violence from other people/creatures who want that ground. As a result, systems and methods would have to exist for how to defend against applied violence. And thus far, this is a task for which I haven't seen any substitute for an army. Adventurers and D&D magic just aren't good at occupying space.</p><p></p><p>The concept of "boots on the ground" has been around for a long time for a reason.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8738318, member: 6914290"] Facilitates, probably not, but you start throwing 100, 200, 1,000, 10,000 d20 rolls at the situation, each with a 5% chance to succeed, at some point, numbers [I]will[/I] work as a solution. Comparatively, in PF2e, you can get to a level where a nat 20 still results in a failed attack roll. At that point whether there are a thousand attcks or a million, there is zero threat. In either case though, if you assume that a threat/conflict [I]can[/I] be addressed through violence, and that the threat/conflict is not something wholly new to the world, then it becomes a matter of determining what systems and methods the people in the world have developed to deliver the violence required. An army with tactics tailored to the opposition could be one solution, contracted adventurers with high level gear another, powerful magic a third. Or you combine these or find some other way. Then, if there is ground to take, someone or some thing has to be there to occupy it. And whoever or whatever it is would likely need to be able to defend against the application of violence from other people/creatures who want that ground. As a result, systems and methods would have to exist for how to defend against applied violence. And thus far, this is a task for which I haven't seen any substitute for an army. Adventurers and D&D magic just aren't good at occupying space. The concept of "boots on the ground" has been around for a long time for a reason. [/QUOTE]
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