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Worlds of Design: The Nature of Armies
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<blockquote data-quote="Gammadoodler" data-source="post: 8743531" data-attributes="member: 6914290"><p>I see military thinking as.</p><p></p><p>First: In order to achieve victory, what things <em>have</em> to be done or what things do I <em>need</em> to prevent my enemy from doing</p><p>Second: How can those things be accomplished</p><p>Third: How replaceable are the resources being used?</p><p>Fourth: How efficiently can those resources accomplish the goal to which they are set</p><p></p><p>For better or worse there are things that massed troops can do that leveled PCs and monsters, broadly, can't do. Also, presumably, leveled PCs are a scarce resources while 'common folk' are not. There are likely to be some quantity of objectives that can be accomplished most efficiently by PCs but where the value of that objective isn't worth the potential to lose a resource that cannot easily be replaced. Sometimes you order the light brigade to charge because that is the cost you can afford to spend.</p><p></p><p>How morale is likely to work on a fantasy battlefield is going to mostly be open to interpretation (imho). Conflicts with leveled characters and creatures would be woven into the fabric of the setting in most cases. As would how much conflict there is generally in the setting. There's a wide range of potential for how motivated these troops could be.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8743531, member: 6914290"] I see military thinking as. First: In order to achieve victory, what things [I]have[/I] to be done or what things do I [I]need[/I] to prevent my enemy from doing Second: How can those things be accomplished Third: How replaceable are the resources being used? Fourth: How efficiently can those resources accomplish the goal to which they are set For better or worse there are things that massed troops can do that leveled PCs and monsters, broadly, can't do. Also, presumably, leveled PCs are a scarce resources while 'common folk' are not. There are likely to be some quantity of objectives that can be accomplished most efficiently by PCs but where the value of that objective isn't worth the potential to lose a resource that cannot easily be replaced. Sometimes you order the light brigade to charge because that is the cost you can afford to spend. How morale is likely to work on a fantasy battlefield is going to mostly be open to interpretation (imho). Conflicts with leveled characters and creatures would be woven into the fabric of the setting in most cases. As would how much conflict there is generally in the setting. There's a wide range of potential for how motivated these troops could be. [/QUOTE]
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