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Worlds of Design: The Price of Advancement
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<blockquote data-quote="Ath-kethin" data-source="post: 8854644" data-attributes="member: 6798775"><p>I've never used any kind of mentorship or training requirements in my games. For context, I started playing D&D with 2nd Edition in 1993 and started running my own games a few months later.</p><p></p><p>But I look at D&D's class and level systems as descriptive, not prescriptive. That is, a character's class is the broad classification of what they do - a person who primarily pokes things with sharp sticks is classified as a "Fighter," a person who sneaks about and lives by their wits is classified as a "Rogue," etc. A character class doesn't define the character, the character's actions determine their class. It's semantics, but makes the whole system far more sensible in my opinion.</p><p></p><p>Similarly, we are all accustomed to levels in education; 1st Grade, 2nd Grade, and so forth. How do you move from one to the next? You prove you've met the requirements to do so. So from that perspective a wizard who has mastered the ability to handle powerful magic like <em>fireball </em>has advanced to the 5th level, not the other way around. </p><p></p><p>Again, it's all semantics, with no real impact on gameplay, but I find most objections to class-based systems fade when we approach it from this perspective.</p></blockquote><p></p>
[QUOTE="Ath-kethin, post: 8854644, member: 6798775"] I've never used any kind of mentorship or training requirements in my games. For context, I started playing D&D with 2nd Edition in 1993 and started running my own games a few months later. But I look at D&D's class and level systems as descriptive, not prescriptive. That is, a character's class is the broad classification of what they do - a person who primarily pokes things with sharp sticks is classified as a "Fighter," a person who sneaks about and lives by their wits is classified as a "Rogue," etc. A character class doesn't define the character, the character's actions determine their class. It's semantics, but makes the whole system far more sensible in my opinion. Similarly, we are all accustomed to levels in education; 1st Grade, 2nd Grade, and so forth. How do you move from one to the next? You prove you've met the requirements to do so. So from that perspective a wizard who has mastered the ability to handle powerful magic like [I]fireball [/I]has advanced to the 5th level, not the other way around. Again, it's all semantics, with no real impact on gameplay, but I find most objections to class-based systems fade when we approach it from this perspective. [/QUOTE]
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