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Worlds of Design: The Problem with Magimarts
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<blockquote data-quote="haakon1" data-source="post: 9316328" data-attributes="member: 25619"><p>In my long running Greyhawk campaigns, I have two major magic dealers.</p><p></p><p>One owns a store in a city under the protection of the Mages Guild and sells only relatively low powered magic items - Scrolls up to about 3rd level, potions, +1 weapons or armor, and equivalent miscellaneous magic. I keep track of the inventory, which contains whatever the PC’s traded with him and occasionally gains or loses an item from a 3rd party. The total value of the inventory is ~ 20,000 gp, but it may be higher if he’s selling on consignment.</p><p></p><p>The other is a 17th level Wizard, a former PC turned NPC whose player wanted him to go into the teleportation and Magic dealing business. Prospective customers can get an LG cleric who knows him to do a Sending and he will Crystal Ball them, then Teleport in (with an invisible guardian) to take their orders or buy things. Nobody goes to his Wizard’s tower, where he stores his items, and much of his business is based on brokering and having items made to order rather than selling from inventory. He also does a Teleport Without Error travel service. His tower is in Rel Astra, with permission of the LE ruler thereof.</p><p></p><p>Both charge Mage’s Guild prices (DMG) and buy in the 50-70% range, depending on the item and their relationship with the sellers. Fast Moving Consumer Goods like healing potions or Fireball scrolls get the best prices.</p></blockquote><p></p>
[QUOTE="haakon1, post: 9316328, member: 25619"] In my long running Greyhawk campaigns, I have two major magic dealers. One owns a store in a city under the protection of the Mages Guild and sells only relatively low powered magic items - Scrolls up to about 3rd level, potions, +1 weapons or armor, and equivalent miscellaneous magic. I keep track of the inventory, which contains whatever the PC’s traded with him and occasionally gains or loses an item from a 3rd party. The total value of the inventory is ~ 20,000 gp, but it may be higher if he’s selling on consignment. The other is a 17th level Wizard, a former PC turned NPC whose player wanted him to go into the teleportation and Magic dealing business. Prospective customers can get an LG cleric who knows him to do a Sending and he will Crystal Ball them, then Teleport in (with an invisible guardian) to take their orders or buy things. Nobody goes to his Wizard’s tower, where he stores his items, and much of his business is based on brokering and having items made to order rather than selling from inventory. He also does a Teleport Without Error travel service. His tower is in Rel Astra, with permission of the LE ruler thereof. Both charge Mage’s Guild prices (DMG) and buy in the 50-70% range, depending on the item and their relationship with the sellers. Fast Moving Consumer Goods like healing potions or Fireball scrolls get the best prices. [/QUOTE]
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Worlds of Design: The Problem with Magimarts
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