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Worlds of Design: The Problem with Magimarts
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<blockquote data-quote="James Gasik" data-source="post: 9316887" data-attributes="member: 6877472"><p>Magic items crafted on commission is usually the way I go. There's not much sense to keep magic items in stock under normal circumstances, but there is always the chance some bloke paid for a magic sword and never turned up to collect, so it sits laying around in stock. If the player is ok with not getting exactly what they want, maybe they can pick up something at a slight discount.</p><p></p><p>Back in 4e, there was the concept of magic "stuff", called residuum that you could use to power rituals and such. I ran with this by having an Artificer's Guild that would collect old magic items, break them down into residuum, and use those to make new items on commission (the players eventually discovered the Guild's secret- they would feed metal items to a pet Rust Monster, who would consume the metal, and leave behind the residuum!).</p><p></p><p>-</p><p></p><p>Something I never considered until just now is the background of White Plume Mountain. The players are hired to retrieve three legendary weapons that were stolen by a Wizard.</p><p></p><p>The weapons were owned by "magic item collectors". The idea that there's this cabal of wealthy guys who collect rare magic items not to use them, but simply admire them like objects d'art is very interesting. Many magic items have so much value no one could afford to buy them, making them effectively priceless- so maybe there's some guy like <a href="https://memory-alpha.fandom.com/wiki/Kivas_Fajo" target="_blank">Kivas Fajo</a> hoarding all the world's Holy Avenger swords!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9316887, member: 6877472"] Magic items crafted on commission is usually the way I go. There's not much sense to keep magic items in stock under normal circumstances, but there is always the chance some bloke paid for a magic sword and never turned up to collect, so it sits laying around in stock. If the player is ok with not getting exactly what they want, maybe they can pick up something at a slight discount. Back in 4e, there was the concept of magic "stuff", called residuum that you could use to power rituals and such. I ran with this by having an Artificer's Guild that would collect old magic items, break them down into residuum, and use those to make new items on commission (the players eventually discovered the Guild's secret- they would feed metal items to a pet Rust Monster, who would consume the metal, and leave behind the residuum!). - Something I never considered until just now is the background of White Plume Mountain. The players are hired to retrieve three legendary weapons that were stolen by a Wizard. The weapons were owned by "magic item collectors". The idea that there's this cabal of wealthy guys who collect rare magic items not to use them, but simply admire them like objects d'art is very interesting. Many magic items have so much value no one could afford to buy them, making them effectively priceless- so maybe there's some guy like [URL='https://memory-alpha.fandom.com/wiki/Kivas_Fajo']Kivas Fajo[/URL] hoarding all the world's Holy Avenger swords! [/QUOTE]
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Worlds of Design: The Problem with Magimarts
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