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General Tabletop Discussion
*TTRPGs General
Worlds of Design: What's Your Style?
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<blockquote data-quote="Lylandra" data-source="post: 7775224" data-attributes="member: 6816692"><p>Hm, I don't see if these two playstyles are really different poles of one and the same scale, but that may have something to do with the fact that the "classic" playstyle is very much described in detail and the "romantic" is given one small paragraph. </p><p></p><p>I am very much an analytical kind of player that would put me on the "classical" end, even if I don't minimax all the way, but I still try to limit my character's weaknesses to one or two flavorful points. </p><p></p><p>However, I'm also often tempted to take a clever risk especially if I can avoid rolling dice as a result (i.e. "If I choose to show myself to the BBEG instead of hiding, I can maybe let both the prisoners escape AND give an argument strong enough to make him reconsider his actions"). Slapping a dragon in its face however? That'd be stupid and suicidal. Unless I know the dragon of course. </p><p></p><p></p><p></p><p>That's too much of a reduction, imo. Classical is analytical, romantic is daring. Both can lead to unpredictable and consistent choices. </p><p></p><p>And in the end, most times it will solely depend on the character's personality, even if there may be a correlation between player and character personality.</p></blockquote><p></p>
[QUOTE="Lylandra, post: 7775224, member: 6816692"] Hm, I don't see if these two playstyles are really different poles of one and the same scale, but that may have something to do with the fact that the "classic" playstyle is very much described in detail and the "romantic" is given one small paragraph. I am very much an analytical kind of player that would put me on the "classical" end, even if I don't minimax all the way, but I still try to limit my character's weaknesses to one or two flavorful points. However, I'm also often tempted to take a clever risk especially if I can avoid rolling dice as a result (i.e. "If I choose to show myself to the BBEG instead of hiding, I can maybe let both the prisoners escape AND give an argument strong enough to make him reconsider his actions"). Slapping a dragon in its face however? That'd be stupid and suicidal. Unless I know the dragon of course. That's too much of a reduction, imo. Classical is analytical, romantic is daring. Both can lead to unpredictable and consistent choices. And in the end, most times it will solely depend on the character's personality, even if there may be a correlation between player and character personality. [/QUOTE]
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