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Wormsnacks: An Age of Worms story hour (updated 9/4)
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<blockquote data-quote="dungeon blaster" data-source="post: 2868762" data-attributes="member: 30575"><p><strong>All we are is dust in the wind</strong></p><p></p><p><span style="color: DarkOliveGreen">10 Reaping, 595 CY</span></p><p></p><p></p><p>With Filge safely locked away in the town jail, the party returned to the Land family farm to bury the bones of Alastor’s kin (the skeletons the PCs had fought in the Old Observatory). As the last spade of dirt was turned, they only hoped that Alastor’s ghost would fulfill its end of the bargain and open the impassable door in the Whispering Cairn.</p><p>In Filge’s lab they had found several items of interest, including a syringe, vials of strange colored liquids designed to be injected into the body using said syringe, silver dissection instruments, a jar with a thin, green worm floating inside, and a note from Smenk to Filge.</p><p></p><p>Proof of a connection between Diamond Lake’s most notorious mine manager and a necromancer! The adventurers knew that this document could be used to their benefit…but how? None of them had any experience in the games of politik. They were apt to make a wrong maneuver, and end up the worse for it.</p><p></p><p>Ehrune returned to Allustan’s house, only to learn that the sage had recently spoken with a wizard named Khellek about the Whispering Cairn. Looks like the Free City Adventurers had finally caught on to where the action was at and wanted a piece for themselves! Ehrune and his gang would have to act quick if they were to finish exploring the Cairn before anyone else got to it. They decided to leave for the Cairn the following morning.</p><p></p><p>Once they had arrived at the Cairn, the adventurers quickly made their way to the room of colored lanterns. Assuming the door was now open, there was only one place left to explore, and they weren’t certain that the Free City Adventurers hadn’t already explored it. They quickly lit the lanterns in order to disarm the stone face trap: red, orange, yellow, green, indigo, violet.</p><p></p><p>…er…wait a minute. Wasn’t there a blue lantern? Indeed, the blue lantern alcove was missing its lantern. In its place they found a note, reading:</p><p></p><p>“Tough luck fellas” – F.</p><p></p><p>Who the hell is F? Filge? No, he was locked up. Free City Adventurers? Possibly. Ferros? </p><p></p><p>All eyes turned to Etherik, who had been the cause of bad blood between themselves and their former adventuring companion (of one session). “Damn it Etherik! You had to go and attack him and now we’re screwed”. Etherik swelled with indignation, but a hint of guilt could be seen in his eyes.</p><p></p><p>“we can still get by the trap I think”, Lindingar piped up, happily.</p><p></p><p>“how? We’re missing one of the lanterns and that face will activate the moment we get near it”.</p><p></p><p>“Yes, but we already know where the pressure plate is, so we can avoid that, which leaves only the stone block at the back of the mouth.”</p><p></p><p>“yeah, and how will we get past that?” Ehrune always thought that the halfling was a little batty, but now he was sure of it.</p><p></p><p>“Watch” the halfling said cryptically, the hint of a smile forming at the corners of his mouth.</p><p></p><p>They stood at the edge of the pressure plate, apprehensively watching the stone face for any sign of danger. Lindingar began casting a spell, while Ehrune looked doubtfully at the little shaman. The halfling completed his spell and looked expectantly at Etherik, who seemed a bit bored and hadn’t noticed any spectacular effects of the spell.</p><p></p><p>“Blast it” Lindingar commanded.</p><p></p><p>Etherik obeyed, releasing a blast of eldritch power at the stone face. Chunks of stone flew in all directions, leaving a gaping wound in the stone face. Stone fragments richochetted off of the walls and ceiling of the corridor, but instead of clattering as stone normally would, the chunks thudded softly…as if they were made of clay.</p><p></p><p>“Brilliant!” Ehrune exclaimed joyously, his hopes of finishing this exploration finally returning.</p><p></p><p>Etherik hooted with glee. “Take that Ferros! Can’t nobody break our stride, can’t nobody hold us down, oh no… we got to keep on mooooovin.”</p><p></p><p>At the far end of the room stood the impassable door. At first glance, it appeared to be closed, and the adventurers hopes sank, but then they felt a faint whiff of air and saw that the door was open a crack. Surely, if Ferros or the Free City Adventurers had been through here, they would have closed the door when they left.</p><p></p><p>The chamber beyond was circular, with a gaping pit in the center, a walkway around the edges, and four bridges leading to a stone ring in the center of the pit. Two of the walkways were broken, leading the adventuers to think that they were traps designed to collapse when walked across. In the very center of the room, a roaring column of air whooshed upwards through the stone ring and into a circular hole at the top of the domed chamber. </p><p></p><p>As they circled the chamber, strange images composed of steam flowed from the walls; each set of images appeared to describe an event related to the being whose tomb they were exploring. After walking full circle, there was only one thing left to investigate: the stone ring and air column. Lindingar, being the lightest, was the first to step on the unbroken walkway. He closed his eyes and concentrated, reaching out tendrils of perception. His eyes shot open. There were spirits here, he was sure of it. At that moment, two beings emerged through the hole in the stone ring. Humanoid in shape, and clad in ancient ceremonial armor with penants flapping wildly in the wind, the two beings each wielded twin longswords, and appeared to be riding the wind.</p><p></p><p>The wind warriors floated out of the air column, and as one, clanged their swords together. The clang was deafening, and more than that, the action created lines of sonic force that tore into the halfling’s body. He thought his teeth would rattle right out of his jaw. Why was it that every time he encountered a spirit, it tried to kill him?</p><p></p><p>“Bad elemental!” the spirit shaman chastised the wind warriors, blue energy flaring in the gaps of their armor as they convulsed in anguish. Etherik blasted them from the relative safety of the walkway, while Ehrune did the same with his wand of magic missiles.</p><p></p><p>The wind warriors advanced; one soared over to Etherik, the other charged Lindingar. With incredible agility, the wind warrior slipped through the halfling’s (admittedly weak) defenses, inserting a longsword into Lindingar’s right lung (CRIT!). The halfling stumbled back, clutching at the wound and struggling to breathe. Etherik fared mariginally better, suffering a wicked slash across the chest. It was only the first round, and things were already looking bad. Lindgar retreated behind Ehrune, but the wind warrior continued to push the attack. Etherik attempted to gain some breathing room and blast the wind warrior attacking him, but the elemental’s agility proved difficult to overcome. Realizing that another strike would probably be the end of him, Etherik made a tactical maneuver (a.k.a. run away!) towards the entrance, but miscalculated the wind warrior’s speed and the fact that it could fly (!). The wind warrior, heavily damaged itself, easily caught up to the warlock and plunged a blade into his back. He collapsed soundlessly, just as Ehrune sent a couple magic missiles into the wind warrior, destroying it.</p><p></p><p>There was but one wind warrior left and it was sorely wounded, yet things looked grim for the group. Etherik had fallen, and Lindingar and Ehrune were wounded. Lindingar attempted to chastise the spirit again, but it didn’t seem to be affected much. With one swift slash, the wind warrior’s blade severed the halfling’s throat, and he collapsed upon the ground, dying.</p><p></p><p>The wind warrior turned its attention to Ehrune, who knew he had but one choice: attempt to save the halfling with his cure light wounds potion, and likely be struck down in the attempt, or kill the wind warrior now and let the halfling expire. Ehrune knew that he would not last long against the wind warrior’s blades; he had to kill it, and do it quick. The swashbuckling wizard leapt back and let loose magic missiles from his wand, just as Lindingar gave one final gurgling cough of blood. The magic missiles tore into the wind warrior, dispersing the elemental inside the armor, which promptly disintegrated into dust and was blown away by the wind.</p><p></p><p>Ehrune immediately turned to Lindingar, but alas, his spirit had already passed into Yondalla’s waiting arms. The haflling had come to the Cairn seeking spirits; at least now he would see all the spirits he wanted.</p></blockquote><p></p>
[QUOTE="dungeon blaster, post: 2868762, member: 30575"] [b]All we are is dust in the wind[/b] [COLOR=DarkOliveGreen]10 Reaping, 595 CY[/COLOR] With Filge safely locked away in the town jail, the party returned to the Land family farm to bury the bones of Alastor’s kin (the skeletons the PCs had fought in the Old Observatory). As the last spade of dirt was turned, they only hoped that Alastor’s ghost would fulfill its end of the bargain and open the impassable door in the Whispering Cairn. In Filge’s lab they had found several items of interest, including a syringe, vials of strange colored liquids designed to be injected into the body using said syringe, silver dissection instruments, a jar with a thin, green worm floating inside, and a note from Smenk to Filge. Proof of a connection between Diamond Lake’s most notorious mine manager and a necromancer! The adventurers knew that this document could be used to their benefit…but how? None of them had any experience in the games of politik. They were apt to make a wrong maneuver, and end up the worse for it. Ehrune returned to Allustan’s house, only to learn that the sage had recently spoken with a wizard named Khellek about the Whispering Cairn. Looks like the Free City Adventurers had finally caught on to where the action was at and wanted a piece for themselves! Ehrune and his gang would have to act quick if they were to finish exploring the Cairn before anyone else got to it. They decided to leave for the Cairn the following morning. Once they had arrived at the Cairn, the adventurers quickly made their way to the room of colored lanterns. Assuming the door was now open, there was only one place left to explore, and they weren’t certain that the Free City Adventurers hadn’t already explored it. They quickly lit the lanterns in order to disarm the stone face trap: red, orange, yellow, green, indigo, violet. …er…wait a minute. Wasn’t there a blue lantern? Indeed, the blue lantern alcove was missing its lantern. In its place they found a note, reading: “Tough luck fellas” – F. Who the hell is F? Filge? No, he was locked up. Free City Adventurers? Possibly. Ferros? All eyes turned to Etherik, who had been the cause of bad blood between themselves and their former adventuring companion (of one session). “Damn it Etherik! You had to go and attack him and now we’re screwed”. Etherik swelled with indignation, but a hint of guilt could be seen in his eyes. “we can still get by the trap I think”, Lindingar piped up, happily. “how? We’re missing one of the lanterns and that face will activate the moment we get near it”. “Yes, but we already know where the pressure plate is, so we can avoid that, which leaves only the stone block at the back of the mouth.” “yeah, and how will we get past that?” Ehrune always thought that the halfling was a little batty, but now he was sure of it. “Watch” the halfling said cryptically, the hint of a smile forming at the corners of his mouth. They stood at the edge of the pressure plate, apprehensively watching the stone face for any sign of danger. Lindingar began casting a spell, while Ehrune looked doubtfully at the little shaman. The halfling completed his spell and looked expectantly at Etherik, who seemed a bit bored and hadn’t noticed any spectacular effects of the spell. “Blast it” Lindingar commanded. Etherik obeyed, releasing a blast of eldritch power at the stone face. Chunks of stone flew in all directions, leaving a gaping wound in the stone face. Stone fragments richochetted off of the walls and ceiling of the corridor, but instead of clattering as stone normally would, the chunks thudded softly…as if they were made of clay. “Brilliant!” Ehrune exclaimed joyously, his hopes of finishing this exploration finally returning. Etherik hooted with glee. “Take that Ferros! Can’t nobody break our stride, can’t nobody hold us down, oh no… we got to keep on mooooovin.” At the far end of the room stood the impassable door. At first glance, it appeared to be closed, and the adventurers hopes sank, but then they felt a faint whiff of air and saw that the door was open a crack. Surely, if Ferros or the Free City Adventurers had been through here, they would have closed the door when they left. The chamber beyond was circular, with a gaping pit in the center, a walkway around the edges, and four bridges leading to a stone ring in the center of the pit. Two of the walkways were broken, leading the adventuers to think that they were traps designed to collapse when walked across. In the very center of the room, a roaring column of air whooshed upwards through the stone ring and into a circular hole at the top of the domed chamber. As they circled the chamber, strange images composed of steam flowed from the walls; each set of images appeared to describe an event related to the being whose tomb they were exploring. After walking full circle, there was only one thing left to investigate: the stone ring and air column. Lindingar, being the lightest, was the first to step on the unbroken walkway. He closed his eyes and concentrated, reaching out tendrils of perception. His eyes shot open. There were spirits here, he was sure of it. At that moment, two beings emerged through the hole in the stone ring. Humanoid in shape, and clad in ancient ceremonial armor with penants flapping wildly in the wind, the two beings each wielded twin longswords, and appeared to be riding the wind. The wind warriors floated out of the air column, and as one, clanged their swords together. The clang was deafening, and more than that, the action created lines of sonic force that tore into the halfling’s body. He thought his teeth would rattle right out of his jaw. Why was it that every time he encountered a spirit, it tried to kill him? “Bad elemental!” the spirit shaman chastised the wind warriors, blue energy flaring in the gaps of their armor as they convulsed in anguish. Etherik blasted them from the relative safety of the walkway, while Ehrune did the same with his wand of magic missiles. The wind warriors advanced; one soared over to Etherik, the other charged Lindingar. With incredible agility, the wind warrior slipped through the halfling’s (admittedly weak) defenses, inserting a longsword into Lindingar’s right lung (CRIT!). The halfling stumbled back, clutching at the wound and struggling to breathe. Etherik fared mariginally better, suffering a wicked slash across the chest. It was only the first round, and things were already looking bad. Lindgar retreated behind Ehrune, but the wind warrior continued to push the attack. Etherik attempted to gain some breathing room and blast the wind warrior attacking him, but the elemental’s agility proved difficult to overcome. Realizing that another strike would probably be the end of him, Etherik made a tactical maneuver (a.k.a. run away!) towards the entrance, but miscalculated the wind warrior’s speed and the fact that it could fly (!). The wind warrior, heavily damaged itself, easily caught up to the warlock and plunged a blade into his back. He collapsed soundlessly, just as Ehrune sent a couple magic missiles into the wind warrior, destroying it. There was but one wind warrior left and it was sorely wounded, yet things looked grim for the group. Etherik had fallen, and Lindingar and Ehrune were wounded. Lindingar attempted to chastise the spirit again, but it didn’t seem to be affected much. With one swift slash, the wind warrior’s blade severed the halfling’s throat, and he collapsed upon the ground, dying. The wind warrior turned its attention to Ehrune, who knew he had but one choice: attempt to save the halfling with his cure light wounds potion, and likely be struck down in the attempt, or kill the wind warrior now and let the halfling expire. Ehrune knew that he would not last long against the wind warrior’s blades; he had to kill it, and do it quick. The swashbuckling wizard leapt back and let loose magic missiles from his wand, just as Lindingar gave one final gurgling cough of blood. The magic missiles tore into the wind warrior, dispersing the elemental inside the armor, which promptly disintegrated into dust and was blown away by the wind. Ehrune immediately turned to Lindingar, but alas, his spirit had already passed into Yondalla’s waiting arms. The haflling had come to the Cairn seeking spirits; at least now he would see all the spirits he wanted. [/QUOTE]
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