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<blockquote data-quote="Umbran" data-source="post: 151996" data-attributes="member: 177"><p>U_K: No need to apoligize <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I was just trying to jokingly give you the lead in you needed.</p><p></p><p>I myself robably don't need Deities and Demigods, or the Worshipper Points system, because in games I run the PCs never actualy interact with the deities. I perfer games where there are mortal powers, and immortal ones, and never the twain shall meet. That means that actual quantification of deific power is pretty meaningless for my games.</p><p></p><p>My games, however, are not the only ones. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>So, to answer my own question - you need to quantify godly power if you plan to run a game where the PCs can have meaningful interaction with such powers. </p><p></p><p>Some things you describe actually don't seem to be about <em>quantification</em> at all. Sounds more like they are about creating a pantheon that is logically consistent, and that has reasonable impact upon culture. You don't need numbers for that, but it can help if someone who has thought and researched can point out what things you might need to consider....</p><p></p><p>So, those are the needs of such a product. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Umbran, post: 151996, member: 177"] U_K: No need to apoligize :) I was just trying to jokingly give you the lead in you needed. I myself robably don't need Deities and Demigods, or the Worshipper Points system, because in games I run the PCs never actualy interact with the deities. I perfer games where there are mortal powers, and immortal ones, and never the twain shall meet. That means that actual quantification of deific power is pretty meaningless for my games. My games, however, are not the only ones. :) So, to answer my own question - you need to quantify godly power if you plan to run a game where the PCs can have meaningful interaction with such powers. Some things you describe actually don't seem to be about [i]quantification[/i] at all. Sounds more like they are about creating a pantheon that is logically consistent, and that has reasonable impact upon culture. You don't need numbers for that, but it can help if someone who has thought and researched can point out what things you might need to consider.... So, those are the needs of such a product. :) [/QUOTE]
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