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Worst case scenario: Could WotC "break" the whole industry?
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<blockquote data-quote="Enerla" data-source="post: 4753489" data-attributes="member: 83246"><p>Some people say: 4e is good.</p><p> </p><p>I think the core question comes from a make-believe standpoint is simple: Does their restrivtions and rules help for an imagineable adventure? How they handle square grid, character progression (where you can't make some logical decisions with the character) are not the best for this reason to say the least.</p><p> </p><p>BUT there is a big big but here, since minuatures games are more popular than RPGs, and they just repositioned D&D when they recognized that there is more people who want to play a game with friends than people who want to roleplay in their setting with help of their roleplaying games, and the later can work well with freeform stuff, etc.</p><p> </p><p>If people, when speak about roleplaying games, see a tactical miniatures game with a bit too much focus on hack and slash (and other dice rolling) that can hurt roleplaying games, since it can turn away people who would like roleplaying.</p><p> </p><p>Yet it is a long term.</p><p> </p><p>Yet, people recognize Diablo series as Roleplaying Games. And if we can point to Blizzard we see that this problem is independent from Wizards, and they might be affected by this problem. If they aren't the source, but Blizzard is closer to the source of problems, then I think time is here to reword the question.</p><p> </p><p>And even if we would blame Wizards, when we got tactical character building that wasn't strongly justified story wise, with a lot of tactical combat AND XP getting awarded for such tactical situations and not for goals (and roleplaying) then the change began. </p><p> </p><p>People who loved these changes and the shift to a more tactical game, people who made D&D miniatures products sell well (by buying them) and accelerating the change are part of the process and shouldn't blame WOTC for it.</p><p> </p><p>When you check the math they have done when building up the system and you see they made significant mistakes, and reach to the conclusion you can't trust them to do the math and build the system... Can such problems that make people stop buying D&D products hurt the game? Yes they can.</p><p> </p><p>But as long as people celebrate such mistakes and brilliant and excellent rules and it is what the markets demand can you blame WOTC for seeing this trend continue?</p><p> </p><p>If most players would demand fairness, quality, good business practices, support for a hobby for their money or they wouldn't make purchases from that company but would switch to something else, then Hasbro would adjust and we would see a different markets.</p><p> </p><p>Can players destroy the hobby and industry? Yes. If they are helped by Blizzard? Yes. If WOTC also helps them after time? Yes.</p><p> </p><p>But it depends on Players and DMs.</p></blockquote><p></p>
[QUOTE="Enerla, post: 4753489, member: 83246"] Some people say: 4e is good. I think the core question comes from a make-believe standpoint is simple: Does their restrivtions and rules help for an imagineable adventure? How they handle square grid, character progression (where you can't make some logical decisions with the character) are not the best for this reason to say the least. BUT there is a big big but here, since minuatures games are more popular than RPGs, and they just repositioned D&D when they recognized that there is more people who want to play a game with friends than people who want to roleplay in their setting with help of their roleplaying games, and the later can work well with freeform stuff, etc. If people, when speak about roleplaying games, see a tactical miniatures game with a bit too much focus on hack and slash (and other dice rolling) that can hurt roleplaying games, since it can turn away people who would like roleplaying. Yet it is a long term. Yet, people recognize Diablo series as Roleplaying Games. And if we can point to Blizzard we see that this problem is independent from Wizards, and they might be affected by this problem. If they aren't the source, but Blizzard is closer to the source of problems, then I think time is here to reword the question. And even if we would blame Wizards, when we got tactical character building that wasn't strongly justified story wise, with a lot of tactical combat AND XP getting awarded for such tactical situations and not for goals (and roleplaying) then the change began. People who loved these changes and the shift to a more tactical game, people who made D&D miniatures products sell well (by buying them) and accelerating the change are part of the process and shouldn't blame WOTC for it. When you check the math they have done when building up the system and you see they made significant mistakes, and reach to the conclusion you can't trust them to do the math and build the system... Can such problems that make people stop buying D&D products hurt the game? Yes they can. But as long as people celebrate such mistakes and brilliant and excellent rules and it is what the markets demand can you blame WOTC for seeing this trend continue? If most players would demand fairness, quality, good business practices, support for a hobby for their money or they wouldn't make purchases from that company but would switch to something else, then Hasbro would adjust and we would see a different markets. Can players destroy the hobby and industry? Yes. If they are helped by Blizzard? Yes. If WOTC also helps them after time? Yes. But it depends on Players and DMs. [/QUOTE]
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