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WotBS (3.5) Adventure Log
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<blockquote data-quote="kmdietri" data-source="post: 5750868" data-attributes="member: 1549"><p><strong>Chapter 2, Episode 3 (April 8, 2011):</strong></p><p></p><p>Characters:</p><p>Nemis Figstone; Srongheart Halfling Spellthief 3</p><p>Grymtoe Stronghand; Dwarf Evoker 3</p><p>Grittil Rockstaff; Dwarf Cleric 3</p><p>Splitterin Twain; Strongheart Halfling Druid 3</p><p>Titanis Hedgepig; Orc (Titan Bloodline 1) Fighter 2</p><p></p><p>Begin Log: (Day 5: (Hammer 4th, 1370DR)).</p><p></p><p>We move up to the tower and investigate it.</p><p></p><p>Nemis detects a trap on the Tower's door.</p><p></p><p>We move to the middle of the bridge and make camp to have a rest for the evening.</p><p></p><p>We complete our rest.</p><p></p><p>Day 6: (Hammer 5th, 1370DR):</p><p></p><p>Nemis tries to disable the trap, but only manages to spring it. We're chased away by a spiritual hammer trap.</p><p></p><p>We return to the door and Titanus bashes the door down.</p><p></p><p>Inside the door we see a stone block with a continual flame burning atop it. It has a message written on it in Elven. It says Say Password.</p><p></p><p>Nemis says password in Elvish and the block moves away from the door.</p><p></p><p>We see in the room two corpses with weapons strewn about.</p><p></p><p>Nemis takes some time to search the room. Doesn't find anything.</p><p></p><p>There are also stairs going up.</p><p></p><p>On the second floor we see a table with a holy symbol shaped like a glowing orb, like a sunburst.</p><p></p><p>On the table next to the holy symbol is a small wooden map of the table. The map looks like it has several ways to defend the town.</p><p></p><p>We also find a log book written in Elven...</p><p></p><p>And another set of stairs.</p><p></p><p>Nemis takes his time searching the room, but finds nothing more of interest except that he deduces that the river we're at is in fact the white river.</p><p></p><p>We head up to the 3rd floor.</p><p></p><p>On the third floor we find an empty room with a closet.</p><p>After a search and opening of the closet we find a pouch full of 7 black seeds shaped like claws. Written on the pouch is "Take one for visions for the 'Firemaker'. Do not take more. These are poisonous.</p><p></p><p>The seeds are not magical however.</p><p></p><p>We decide to head into the village, heading towards the shrine noted in the log book.</p><p></p><p>We get to where the shrine is indicated. We note several buildings built into the trees.</p><p></p><p>The village is a quarter mile across. In its centre is the shrine. </p><p></p><p>The shrine is a beautiful fountain shaped like a willow tree. A walkway of stepping stone leads to the trunk of the tree. The stone willow tree is covered with ash.</p><p></p><p>As we're approaching, we are attacked by two ghasts.</p><p></p><p>After a long hard fight we defeat the ghasts.</p><p></p><p>Nemis searches and finds a secret door in the trunk of the tree.</p><p></p><p>We retreat to the tower and attempt to rest in the tower.</p><p></p><p>Day 7: (Hammer 6th, 1370 DR).</p><p></p><p>We head back to the stone tree.</p><p></p><p>Nemis 'dissables' the trap on the door and we open the secret door in the trunk of the shrine.</p><p></p><p>Inside we see a stairway heading down. It's bathed in blue luminescence. We proceed...</p><p></p><p>The steps lead 20 feet down. We take them and enter a 20' diameter chamber radiating peace and calmness.</p><p></p><p>In the centre of the chamber is a statue depicting an Elven women plunging a wooden greatsword through a great stag.</p><p></p><p>There are two still bodies lying before the statue. </p><p></p><p>The first figure is of a Shahalasti soldier and his body flickers.</p><p></p><p>The second body is that of a priest wearing red robes. The Elven priest has several scratch wounds on it and it doesn't breath.</p><p></p><p>A heavy mace rests beside the body pointing to a glass case that has been shattered with its contents empty.</p><p></p><p>Grymtoe detects magic on the Shahalasti soldier and on the mace.</p><p></p><p>The aura on the Elf is transmutation.</p><p></p><p>Nemis takes his time and searches the room.</p><p></p><p>Nemis doesn't find anything out of the ordinary.</p><p></p><p>The mace identifies itself as a heavy mace +1</p><p></p><p>Heavy Mace +1 (good aligned, grants a bonus to the heal skill), <Grittil>.</p><p></p><p>Looks like the glass case may have held some kind of religious relic.</p><p></p><p>We decide which option to take next.</p><p></p><p>We decide to walk upstream in an attempt to find what the log mentioned as 'hidden.' </p><p></p><p>As we're trekking up river, we're overcome by a wave of cinders that scorches Grymtoe badly.</p><p></p><p>We keep trekking and two more waves of cinders wash over us.</p><p></p><p>As we press on a flying creature flies out of the trees at us.</p><p></p><p>We fight and kill a Rast.</p><p></p><p>We keep trekking.</p><p></p><p>As we're trekking, we see the bearded devil appear. He lays his glaive at his feet and hails us with a friendly grin.</p><p></p><p>"Hail champions, it is sad that we meet under such a bad situation. You flee Gate Pass to a temporary safety. We don't have to have us come to blows.</p><p>I am one of their dogs, leashed and collared by one of the inquisitors. You have my respect, you fight well. He shares with us the desire to escape. We can work together."</p><p></p><p>End Log Day 7 (Hammer 6th, 1370DR).</p></blockquote><p></p>
[QUOTE="kmdietri, post: 5750868, member: 1549"] [b]Chapter 2, Episode 3 (April 8, 2011):[/b] Characters: Nemis Figstone; Srongheart Halfling Spellthief 3 Grymtoe Stronghand; Dwarf Evoker 3 Grittil Rockstaff; Dwarf Cleric 3 Splitterin Twain; Strongheart Halfling Druid 3 Titanis Hedgepig; Orc (Titan Bloodline 1) Fighter 2 Begin Log: (Day 5: (Hammer 4th, 1370DR)). We move up to the tower and investigate it. Nemis detects a trap on the Tower's door. We move to the middle of the bridge and make camp to have a rest for the evening. We complete our rest. Day 6: (Hammer 5th, 1370DR): Nemis tries to disable the trap, but only manages to spring it. We're chased away by a spiritual hammer trap. We return to the door and Titanus bashes the door down. Inside the door we see a stone block with a continual flame burning atop it. It has a message written on it in Elven. It says Say Password. Nemis says password in Elvish and the block moves away from the door. We see in the room two corpses with weapons strewn about. Nemis takes some time to search the room. Doesn't find anything. There are also stairs going up. On the second floor we see a table with a holy symbol shaped like a glowing orb, like a sunburst. On the table next to the holy symbol is a small wooden map of the table. The map looks like it has several ways to defend the town. We also find a log book written in Elven... And another set of stairs. Nemis takes his time searching the room, but finds nothing more of interest except that he deduces that the river we're at is in fact the white river. We head up to the 3rd floor. On the third floor we find an empty room with a closet. After a search and opening of the closet we find a pouch full of 7 black seeds shaped like claws. Written on the pouch is "Take one for visions for the 'Firemaker'. Do not take more. These are poisonous. The seeds are not magical however. We decide to head into the village, heading towards the shrine noted in the log book. We get to where the shrine is indicated. We note several buildings built into the trees. The village is a quarter mile across. In its centre is the shrine. The shrine is a beautiful fountain shaped like a willow tree. A walkway of stepping stone leads to the trunk of the tree. The stone willow tree is covered with ash. As we're approaching, we are attacked by two ghasts. After a long hard fight we defeat the ghasts. Nemis searches and finds a secret door in the trunk of the tree. We retreat to the tower and attempt to rest in the tower. Day 7: (Hammer 6th, 1370 DR). We head back to the stone tree. Nemis 'dissables' the trap on the door and we open the secret door in the trunk of the shrine. Inside we see a stairway heading down. It's bathed in blue luminescence. We proceed... The steps lead 20 feet down. We take them and enter a 20' diameter chamber radiating peace and calmness. In the centre of the chamber is a statue depicting an Elven women plunging a wooden greatsword through a great stag. There are two still bodies lying before the statue. The first figure is of a Shahalasti soldier and his body flickers. The second body is that of a priest wearing red robes. The Elven priest has several scratch wounds on it and it doesn't breath. A heavy mace rests beside the body pointing to a glass case that has been shattered with its contents empty. Grymtoe detects magic on the Shahalasti soldier and on the mace. The aura on the Elf is transmutation. Nemis takes his time and searches the room. Nemis doesn't find anything out of the ordinary. The mace identifies itself as a heavy mace +1 Heavy Mace +1 (good aligned, grants a bonus to the heal skill), <Grittil>. Looks like the glass case may have held some kind of religious relic. We decide which option to take next. We decide to walk upstream in an attempt to find what the log mentioned as 'hidden.' As we're trekking up river, we're overcome by a wave of cinders that scorches Grymtoe badly. We keep trekking and two more waves of cinders wash over us. As we press on a flying creature flies out of the trees at us. We fight and kill a Rast. We keep trekking. As we're trekking, we see the bearded devil appear. He lays his glaive at his feet and hails us with a friendly grin. "Hail champions, it is sad that we meet under such a bad situation. You flee Gate Pass to a temporary safety. We don't have to have us come to blows. I am one of their dogs, leashed and collared by one of the inquisitors. You have my respect, you fight well. He shares with us the desire to escape. We can work together." End Log Day 7 (Hammer 6th, 1370DR). [/QUOTE]
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