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WotBS (3.5) Adventure Log
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<blockquote data-quote="kmdietri" data-source="post: 5750984" data-attributes="member: 1549"><p><strong>Chapter 3, Episode 13 (August 2, 2011):</strong></p><p></p><p>Characters:</p><p>Nemis Figstone; Srongheart Halfling, Spellthief 7</p><p>Grymtoe Stronghand; Dwarf, Evoker 7</p><p>Grittil Rockstaff; Dwarf, Cleric 7</p><p>Robin; Strongheart Halfling Rogue 4, Fighter 2, Druid 1</p><p>Tentalus; Human Psychic Warrior 3, Barbarian 2, Psion 1, Erudite 1</p><p></p><p>Begin Log:</p><p></p><p>Day 48 (Alturiak 17, 1370DR)</p><p></p><p>We arrive at a building with a rusty gate at the end of the peninsula...</p><p></p><p>Text above the gate reads Kartur Tevinson... which is the ancient name for Tevin Prison...</p><p></p><p>We make our way to a doorway into the prison. The water is about knee deep in the entrance way of the prison...</p><p></p><p>We proceed inside...</p><p></p><p>As we move inside, two Tojanida's attack us.</p><p></p><p>We move into another room and encounter a Mimic...</p><p></p><p>We defeat the mimic... We find some liquor in the room.</p><p></p><p>We keep moving forward and set off two spear traps.</p><p></p><p>We pass the area where the traps are and enter into a prison area, where we observe several skeletal remains...</p><p></p><p>The skeletons rise and attack us.</p><p></p><p>Grittil makes quick work of them with his turn undead ability.</p><p></p><p>Robin grants Nemis blindsight then he begins scouting...</p><p></p><p>We find some stairs down and a door leading out </p><p></p><p>We go down into a submerged room where we eventually find a tunnel leading down.</p><p></p><p>We find a trap on it with a Thunderstone.</p><p></p><p>We rig up the pulley system and lower Nemis down.</p><p></p><p>As he's lowered down I the water eventually turns into steam and there is no more water in the room.</p><p></p><p>There is a large room with a bridge over a river of lava. Nemis goes back up and reports that to the group.</p><p></p><p></p><p>We deduce that this is the Pyromancer's tomb.</p><p></p><p>We lower ourselves down and proceed across the bridge.</p><p></p><p>We enter into a room, where we find some Ragesian soldiers.</p><p></p><p>We attack them and kill most of them driving the survivors deeper into the complex.</p><p></p><p>We follow and eventually track them to a torture chamber where an Elf woman is strapped to a torture table.</p><p></p><p>The fleeing Ragesian is in there along with a Ragesian Inquisitor.</p><p></p><p>After a long extended battle in which our melee characters got trapped in the room the back liner's were forced to take him down in a prolonged battle of attrition.</p><p></p><p>We look into helping the prisoners.</p><p></p><p>End Log.</p></blockquote><p></p>
[QUOTE="kmdietri, post: 5750984, member: 1549"] [b]Chapter 3, Episode 13 (August 2, 2011):[/b] Characters: Nemis Figstone; Srongheart Halfling, Spellthief 7 Grymtoe Stronghand; Dwarf, Evoker 7 Grittil Rockstaff; Dwarf, Cleric 7 Robin; Strongheart Halfling Rogue 4, Fighter 2, Druid 1 Tentalus; Human Psychic Warrior 3, Barbarian 2, Psion 1, Erudite 1 Begin Log: Day 48 (Alturiak 17, 1370DR) We arrive at a building with a rusty gate at the end of the peninsula... Text above the gate reads Kartur Tevinson... which is the ancient name for Tevin Prison... We make our way to a doorway into the prison. The water is about knee deep in the entrance way of the prison... We proceed inside... As we move inside, two Tojanida's attack us. We move into another room and encounter a Mimic... We defeat the mimic... We find some liquor in the room. We keep moving forward and set off two spear traps. We pass the area where the traps are and enter into a prison area, where we observe several skeletal remains... The skeletons rise and attack us. Grittil makes quick work of them with his turn undead ability. Robin grants Nemis blindsight then he begins scouting... We find some stairs down and a door leading out We go down into a submerged room where we eventually find a tunnel leading down. We find a trap on it with a Thunderstone. We rig up the pulley system and lower Nemis down. As he's lowered down I the water eventually turns into steam and there is no more water in the room. There is a large room with a bridge over a river of lava. Nemis goes back up and reports that to the group. We deduce that this is the Pyromancer's tomb. We lower ourselves down and proceed across the bridge. We enter into a room, where we find some Ragesian soldiers. We attack them and kill most of them driving the survivors deeper into the complex. We follow and eventually track them to a torture chamber where an Elf woman is strapped to a torture table. The fleeing Ragesian is in there along with a Ragesian Inquisitor. After a long extended battle in which our melee characters got trapped in the room the back liner's were forced to take him down in a prolonged battle of attrition. We look into helping the prisoners. End Log. [/QUOTE]
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