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WotBS (3.5) Adventure Log
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<blockquote data-quote="kmdietri" data-source="post: 5750999" data-attributes="member: 1549"><p><strong>Chapter 4, Episode 1 (December 08, 2011):</strong></p><p></p><p>Characters:</p><p>Nemis Figstone; Srongheart Halfling, Spellthief 8</p><p>Grymtoe Stronghand; Dwarf, Evoker 6, Force Missile Mage 2</p><p>Grittil Rockstaff; Dwarf, Cleric 8</p><p>Strongheart Halfling Rogue 4, Fighter 2, Druid 1</p><p></p><p></p><p>Begin Log (Alturiak 17, 1370)</p><p></p><p>Day 48:</p><p></p><p>We have 7 days of rest in between adventures. Mostly spent in crafting or buying and selling magic items.</p><p></p><p>Day 56 (Alturiak 25, 1370)</p><p></p><p>The adventure begins...</p><p></p><p>Since the storm has passed, we've noticed that it's gotten noticeably colder each and every day, which we're told is somewhat unusual, as this far south Winter is usually subsiding.</p><p></p><p>We've gained a lot of notoriety in the town for our efforts in saving it. </p><p></p><p>We receive a note from a message from Lyceum. The note invites to an audience with Simeon immediately to discuss our next mission.</p><p></p><p>We head straight to Lyceum.</p><p></p><p>On our way through the campus we notice a skinny apprentice paying extra attention to us as we pass.</p><p></p><p>We're led to the main tower to the 5th floor of the tower.</p><p></p><p>We're led into Simeon's office. The office fills a quarter of the towers floor, set up to serve as a conference area.</p><p></p><p>In the room is Simeon, standing next to him is Kiernan Steckart. On another couch is a Katrina. And finally seated closes to us is a person we've never met. </p><p></p><p>The stranger introduces himself as Balan Bostom, a half-elf.</p><p></p><p></p><p>Balam casts a wan smile in our direction... I suppose you're wondering what this is about.</p><p></p><p>The Ragesian's have dispatched an army to attack Sequen. As soon as the mountain passes thaw they'll march.</p><p></p><p>Normally it will be simple matter of asking King Steppengard of Dassen for help. But, the Ragesians have gone and made a non-aggression pack with the King. Leska promised not to attack Dassen if they can pass through and attack Sequen.</p><p></p><p>Simeon has asked Balam to journey to Besk to speak with the King and ask if they will change their mind.</p><p></p><p>If we play to the King's ego and offer assistance we may convince him.</p><p></p><p>Simeon says we're not to give away the taxes.... </p><p></p><p>Balam says we're not really sovereign and we need the help of someone.</p><p></p><p>Balam then asks if we can go as his body guards on the journey. </p><p></p><p>Balam will handle most of the negotiations, but we're basically going as bodyguards as the journey. And then with him to the audience.</p><p></p><p>They want us to leave immediately... Travel has become more difficult with the snow-fall as of late, the roads have been blocked by deep snow.</p><p></p><p>It's about a 2 day journey out of the swamp by Sequen, and then we should be able to purchase a sleigh or dogsled to take us along the frozen Nasham river, which will likely be quicker then traveling by horse.</p><p></p><p>The show us some maps of Dassen.... Alydi gap is where the Ragesian army will be marching through...</p><p></p><p>Each of the regions within the kingdom represents an area undership the lordship of a single noble family.</p><p></p><p>Each of the settlements are basically simple fortresses, with not many 'big cities.'</p><p></p><p>Its a highly militarised nation with a sizable army....</p><p></p><p>Katrina also tells us of Gate Pass, Ragesia controls several districts, but the Elves of Shahalesti are aiding gate pass.</p><p></p><p>Simeon also gives us a scroll of sending and tells us to keep in touch. "Good news can wait, bad news cant.</p><p></p><p>Shahalesti and Ragesia are also battling in Northern Shahalesti.</p><p></p><p>Ragesian naval fleet is blockading the Capital of Sindair (another country) also news that Ostalin my invade Sindair from the south.</p><p></p><p>As we're about to leave, we're approached by the skinny kid who was watching us. He gives us a letter and says his dad is proxy Jinnis and says he's Lord Gallo's proxy in Dassen. We take the letter and agree to give it to his father. This kid tells us his name Jinneer.</p><p></p><p></p><p>We travel for a full day and make a rest.</p><p></p><p>Day 57</p><p></p><p>We travel all day.</p><p></p><p>Day 58</p><p></p><p>After half a days travel we reach Vidor and enter the town to the sound of dogs barking.</p><p></p><p>We get Bastom to purchase us dogsleds...</p><p></p><p>It quickly become apparent that travel by horseback will not be effective.</p><p></p><p>It's an even trade for horses and dogsled...</p><p></p><p>We transfer over to dogsleds and continue on...</p><p></p><p>We travel for another 4 hours... Just when it seems like we should be setting up camp, when we can make a listen and spot check, one each...</p><p></p><p>We hear screaming up ahead... we rush ahead to investigate.</p><p></p><p>We approach a valley and see a frozen river ahead... The screams seem close enough to see, but the blinding snow is making it too hard to see.</p><p></p><p>We see several fleeing refugees, there seems to be something chasing them as they seem quite terrified... but we still can't see what is terrifying them.</p><p></p><p>We finally see a Remorhaz terrifying the refugees We engage!!</p><p></p><p>We quickly dispatch the 2 Remorazh...</p><p></p><p>We ask Balan to talk to the Refugees...</p><p></p><p>The refugees are mostly common folk who are just trying to get down to Sequen. Say they've lost over a dozen people to the two Remorhaz.</p><p></p><p>We decide to camp for the evening here and tend to the wounded.</p><p></p><p>We make up a camp and try and take care of the refugees for the evening.</p><p></p><p>We tell the refugees the way Sequen and they tell us they'll give word to Lyceum of our progress.</p><p></p><p>We rest.</p><p></p><p>We make it through the night...</p><p></p><p></p><p>Day 59</p><p></p><p>The refugees begin heading south, and we head north...</p><p></p><p>as we travel the sleigh comes to an abrupt stop and we find that a runner has been hooked by an ornate loop of leather.</p><p></p><p>We get out and discover 3 frozen bodies in the frozen river.</p><p></p><p>We hack them out.</p><p></p><p>We discover that all bodies have the same symbol, the device of Lady Dene's people. </p><p></p><p>We notice that the ice where the bodies are does not match the rest of the river and it appears that the ice was melted by fire.</p><p></p><p>We discover that each body appears to have been shot down on the run with a crossbow.</p><p></p><p>Grizzazzilfax finds the tracks of 5 horses trudging through the snow.... It also tells us that the tracks left about an hour.</p><p></p><p>We follow the tracks to a nearby tree where we find a fourth corpse hanging... the corpse has the same symbol on him.</p><p></p><p>We cut the corpse down and try and follow the tracks.</p><p></p><p>It's time to rest, we decide what to do.</p><p></p><p>We set up camp and set up a double watch....</p><p></p><p>We rest...</p><p></p><p>Day 60</p><p></p><p>We can't find the tracks but we figure they're heading along the road.</p><p></p><p>We also notice that the road seems to be cleared here meaning we're getting close to Bresk...</p><p></p><p>After another 20 miles or so upstream we spot up on the banks that there is a caravan that has been stopped by 5 humans riding Warhorses... They're all wearing a Sphinx surrounded by 8 small triangles symbol.</p><p></p><p>The men are rifling through the wagons. We notice they're Halflings...</p><p></p><p>We ride to the rescue....</p><p></p><p>Balan tells us these are Steppengard's soldiers.</p><p></p><p>The commander pulls out a blond human woman from one of the wagons and appears to be ready to strike her down if we approach.</p><p></p><p>The guards say these Halflings are wanted for treason and are implicated in the death of the King's family.</p><p></p><p>The confrontation degenerates into combat.</p><p></p><p>The commander smashes one of the caravan goers with his flail, who later dies,</p><p></p><p>We eventually kill all of them except the commander who is unconscious.</p><p></p><p>The Halflings describe the situation in Bresk.</p><p></p><p>The kings soldiers have started attacking everyone who was suspicious.</p><p></p><p>We find out that the King's wife and 18 children were murdered recently.</p><p></p><p>We search the bodies.</p><p></p><p>We should probably use the scroll of Sending.</p><p></p><p>End Log: Day 60 (Alturiak 29, 1370 DR)</p></blockquote><p></p>
[QUOTE="kmdietri, post: 5750999, member: 1549"] [b]Chapter 4, Episode 1 (December 08, 2011):[/b] Characters: Nemis Figstone; Srongheart Halfling, Spellthief 8 Grymtoe Stronghand; Dwarf, Evoker 6, Force Missile Mage 2 Grittil Rockstaff; Dwarf, Cleric 8 Strongheart Halfling Rogue 4, Fighter 2, Druid 1 Begin Log (Alturiak 17, 1370) Day 48: We have 7 days of rest in between adventures. Mostly spent in crafting or buying and selling magic items. Day 56 (Alturiak 25, 1370) The adventure begins... Since the storm has passed, we've noticed that it's gotten noticeably colder each and every day, which we're told is somewhat unusual, as this far south Winter is usually subsiding. We've gained a lot of notoriety in the town for our efforts in saving it. We receive a note from a message from Lyceum. The note invites to an audience with Simeon immediately to discuss our next mission. We head straight to Lyceum. On our way through the campus we notice a skinny apprentice paying extra attention to us as we pass. We're led to the main tower to the 5th floor of the tower. We're led into Simeon's office. The office fills a quarter of the towers floor, set up to serve as a conference area. In the room is Simeon, standing next to him is Kiernan Steckart. On another couch is a Katrina. And finally seated closes to us is a person we've never met. The stranger introduces himself as Balan Bostom, a half-elf. Balam casts a wan smile in our direction... I suppose you're wondering what this is about. The Ragesian's have dispatched an army to attack Sequen. As soon as the mountain passes thaw they'll march. Normally it will be simple matter of asking King Steppengard of Dassen for help. But, the Ragesians have gone and made a non-aggression pack with the King. Leska promised not to attack Dassen if they can pass through and attack Sequen. Simeon has asked Balam to journey to Besk to speak with the King and ask if they will change their mind. If we play to the King's ego and offer assistance we may convince him. Simeon says we're not to give away the taxes.... Balam says we're not really sovereign and we need the help of someone. Balam then asks if we can go as his body guards on the journey. Balam will handle most of the negotiations, but we're basically going as bodyguards as the journey. And then with him to the audience. They want us to leave immediately... Travel has become more difficult with the snow-fall as of late, the roads have been blocked by deep snow. It's about a 2 day journey out of the swamp by Sequen, and then we should be able to purchase a sleigh or dogsled to take us along the frozen Nasham river, which will likely be quicker then traveling by horse. The show us some maps of Dassen.... Alydi gap is where the Ragesian army will be marching through... Each of the regions within the kingdom represents an area undership the lordship of a single noble family. Each of the settlements are basically simple fortresses, with not many 'big cities.' Its a highly militarised nation with a sizable army.... Katrina also tells us of Gate Pass, Ragesia controls several districts, but the Elves of Shahalesti are aiding gate pass. Simeon also gives us a scroll of sending and tells us to keep in touch. "Good news can wait, bad news cant. Shahalesti and Ragesia are also battling in Northern Shahalesti. Ragesian naval fleet is blockading the Capital of Sindair (another country) also news that Ostalin my invade Sindair from the south. As we're about to leave, we're approached by the skinny kid who was watching us. He gives us a letter and says his dad is proxy Jinnis and says he's Lord Gallo's proxy in Dassen. We take the letter and agree to give it to his father. This kid tells us his name Jinneer. We travel for a full day and make a rest. Day 57 We travel all day. Day 58 After half a days travel we reach Vidor and enter the town to the sound of dogs barking. We get Bastom to purchase us dogsleds... It quickly become apparent that travel by horseback will not be effective. It's an even trade for horses and dogsled... We transfer over to dogsleds and continue on... We travel for another 4 hours... Just when it seems like we should be setting up camp, when we can make a listen and spot check, one each... We hear screaming up ahead... we rush ahead to investigate. We approach a valley and see a frozen river ahead... The screams seem close enough to see, but the blinding snow is making it too hard to see. We see several fleeing refugees, there seems to be something chasing them as they seem quite terrified... but we still can't see what is terrifying them. We finally see a Remorhaz terrifying the refugees We engage!! We quickly dispatch the 2 Remorazh... We ask Balan to talk to the Refugees... The refugees are mostly common folk who are just trying to get down to Sequen. Say they've lost over a dozen people to the two Remorhaz. We decide to camp for the evening here and tend to the wounded. We make up a camp and try and take care of the refugees for the evening. We tell the refugees the way Sequen and they tell us they'll give word to Lyceum of our progress. We rest. We make it through the night... Day 59 The refugees begin heading south, and we head north... as we travel the sleigh comes to an abrupt stop and we find that a runner has been hooked by an ornate loop of leather. We get out and discover 3 frozen bodies in the frozen river. We hack them out. We discover that all bodies have the same symbol, the device of Lady Dene's people. We notice that the ice where the bodies are does not match the rest of the river and it appears that the ice was melted by fire. We discover that each body appears to have been shot down on the run with a crossbow. Grizzazzilfax finds the tracks of 5 horses trudging through the snow.... It also tells us that the tracks left about an hour. We follow the tracks to a nearby tree where we find a fourth corpse hanging... the corpse has the same symbol on him. We cut the corpse down and try and follow the tracks. It's time to rest, we decide what to do. We set up camp and set up a double watch.... We rest... Day 60 We can't find the tracks but we figure they're heading along the road. We also notice that the road seems to be cleared here meaning we're getting close to Bresk... After another 20 miles or so upstream we spot up on the banks that there is a caravan that has been stopped by 5 humans riding Warhorses... They're all wearing a Sphinx surrounded by 8 small triangles symbol. The men are rifling through the wagons. We notice they're Halflings... We ride to the rescue.... Balan tells us these are Steppengard's soldiers. The commander pulls out a blond human woman from one of the wagons and appears to be ready to strike her down if we approach. The guards say these Halflings are wanted for treason and are implicated in the death of the King's family. The confrontation degenerates into combat. The commander smashes one of the caravan goers with his flail, who later dies, We eventually kill all of them except the commander who is unconscious. The Halflings describe the situation in Bresk. The kings soldiers have started attacking everyone who was suspicious. We find out that the King's wife and 18 children were murdered recently. We search the bodies. We should probably use the scroll of Sending. End Log: Day 60 (Alturiak 29, 1370 DR) [/QUOTE]
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