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WotBS advice needed (SPOILERS galore)
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<blockquote data-quote="Tormyr" data-source="post: 7435641" data-attributes="member: 6776887"><p>Interesting, this could be the launching point for them looking at problems on multiple levels. One of the prevailing themes of WotBS is "healing the land" ravaged by war. <em>The Fire Forest of Innenotdar</em> has a tough moral quandary for low-level characters (not saying hard choices are limited to any level; just they often do not show up so early in a big story). That the players ran with their choice and kept the role play going is great. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>There likely will be frustration as they reach Seaquen and most of their questions go unanswered. That should be short-lived as they are sent on a few side quests to acclimate themselves to Seaquen. Even then, helping the refugees work together or rescuing the dragon's egg can be more nuanced than a traditional "go kill something" quest. One of the things I really appreciate about WotBS and Zeitgeist is the nuanced and multi-layered stories and villains. The sheer amount of short- and long-term treachery in <em>Shelter from the Storm</em> is impressive.</p><p></p><p>As for the Song of Forms, the wizards at Lyceum could produce <em>enforced flesh</em>, but they probably need more information (madness' attack) before they could make real progress. It might not be ready until they return from Castle Korstull.</p><p></p><p>If you read [MENTION=6816692]Lylandra[/MENTION]'s game reports, you really get the sense of how <em>The Fire Forest of Innenotdar</em> is "training wheels" (as tough as it is) for what comes later in terms of negotiation and dealing with NPCs.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7435641, member: 6776887"] Interesting, this could be the launching point for them looking at problems on multiple levels. One of the prevailing themes of WotBS is "healing the land" ravaged by war. [I]The Fire Forest of Innenotdar[/I] has a tough moral quandary for low-level characters (not saying hard choices are limited to any level; just they often do not show up so early in a big story). That the players ran with their choice and kept the role play going is great. :) There likely will be frustration as they reach Seaquen and most of their questions go unanswered. That should be short-lived as they are sent on a few side quests to acclimate themselves to Seaquen. Even then, helping the refugees work together or rescuing the dragon's egg can be more nuanced than a traditional "go kill something" quest. One of the things I really appreciate about WotBS and Zeitgeist is the nuanced and multi-layered stories and villains. The sheer amount of short- and long-term treachery in [I]Shelter from the Storm[/I] is impressive. As for the Song of Forms, the wizards at Lyceum could produce [I]enforced flesh[/I], but they probably need more information (madness' attack) before they could make real progress. It might not be ready until they return from Castle Korstull. If you read [MENTION=6816692]Lylandra[/MENTION]'s game reports, you really get the sense of how [I]The Fire Forest of Innenotdar[/I] is "training wheels" (as tough as it is) for what comes later in terms of negotiation and dealing with NPCs. [/QUOTE]
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