Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
WotBS advice needed (SPOILERS galore)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tormyr" data-source="post: 7495983" data-attributes="member: 6776887"><p>Keep in mind that my advice is only for the adventures as they are written, not for how you make it your own.</p><p></p><p>Up through adventure 9, the Second Ragesian Army has only made it through the six western districts of Gate Pass before they are defeated by the Resistance. They needed to make it to district 11 to be able to bring an army through Innenotdar. So the Ragesians are not really going to have a chance to actually use that route. The Third Ragesian Army's actually has two missions. They are going to destroy Seaquen, but they are also going to take over Dassen on the way after all the leadership is dead. So they are not going to march several hundred miles away. Their route lies through Dassen.</p><p></p><p>Also, a few things happen in adventure 4:</p><p>1. In act 2 Lady Timor is royally pissed that the route through Innenotdar is opened (regardless of why) though it doesn't affect whether she helped.</p><p>2. In act 3 the heroes run into some Tragedies and will recognize what they are and that Balan (and others) are dead.</p><p>3. Also in act 3 Serrimus is going to send a message to Guthwulf that hints the path through Innenotdar might be opened. So the heroes have a chance to slow down how quickly the information makes it to the Ragesians.</p><p></p><p>As for running into a scouting group, it might be a bit contrived. The heroes will take the western route to Bresk. A Ragesian scouting party would be hundreds of miles away.</p><p></p><p>Remember that the adventures were meant to be a bit modular in that each one is in a different location. So if Innenotdar falls, or Dassen descends into madness, the campaign saga can still continue. The success and failure of the heroes throughout the campaign is accumulated through Victory Points in adventure 12. You could add a -5 for the forest being burned down and represent it by Dassen sending a smaller army because they kept more soldiers at home to protect the northeastern border.</p><p></p><p>Honestly, the sense of failure about what happened is the biggest thing the heroes will carry with them. It will shape their decisions as they move forward and may save the royal court as they learn to dig deeper.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7495983, member: 6776887"] Keep in mind that my advice is only for the adventures as they are written, not for how you make it your own. Up through adventure 9, the Second Ragesian Army has only made it through the six western districts of Gate Pass before they are defeated by the Resistance. They needed to make it to district 11 to be able to bring an army through Innenotdar. So the Ragesians are not really going to have a chance to actually use that route. The Third Ragesian Army's actually has two missions. They are going to destroy Seaquen, but they are also going to take over Dassen on the way after all the leadership is dead. So they are not going to march several hundred miles away. Their route lies through Dassen. Also, a few things happen in adventure 4: 1. In act 2 Lady Timor is royally pissed that the route through Innenotdar is opened (regardless of why) though it doesn't affect whether she helped. 2. In act 3 the heroes run into some Tragedies and will recognize what they are and that Balan (and others) are dead. 3. Also in act 3 Serrimus is going to send a message to Guthwulf that hints the path through Innenotdar might be opened. So the heroes have a chance to slow down how quickly the information makes it to the Ragesians. As for running into a scouting group, it might be a bit contrived. The heroes will take the western route to Bresk. A Ragesian scouting party would be hundreds of miles away. Remember that the adventures were meant to be a bit modular in that each one is in a different location. So if Innenotdar falls, or Dassen descends into madness, the campaign saga can still continue. The success and failure of the heroes throughout the campaign is accumulated through Victory Points in adventure 12. You could add a -5 for the forest being burned down and represent it by Dassen sending a smaller army because they kept more soldiers at home to protect the northeastern border. Honestly, the sense of failure about what happened is the biggest thing the heroes will carry with them. It will shape their decisions as they move forward and may save the royal court as they learn to dig deeper. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
WotBS advice needed (SPOILERS galore)
Top