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WotBS advice needed (SPOILERS galore)
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<blockquote data-quote="Mrpereira" data-source="post: 7504646" data-attributes="member: 6781484"><p>I don't think you are too harsh as long as the punishment comes in form of flavor terms and not in gamebreaking terms.</p><p></p><p>I think you should go through with the plan of having your last PC watch the play and let the others be NPCs. Make them some of people you want to die - and kill them off in fun ways. Make sure to have them be lower level than the players, so they can feel that they would have made the difference, but don't punish the last PC for being in the wrong place at the wrong time, unless he/she is ok with it. </p><p></p><p>Basically you could kill off some of the named pc's but let the last PC save the day, stopping the teleport, but still leading to casualties - that way it will be a partial success due to one PC being present.</p><p>As I wrote earlier, you could for instance make Foebane die, he would try to save the ship. He has no in-game role that cannot be replaced and the punishment comes in the form of Shaaladel (just remember to let npcs moan about if only Forbane had been alive).</p><p></p><p>In my campaign I made the play a presentation piece, which the player's enjoyed because the feeling of unease kept with them all along. After Giorgio sprung his trap he did manage to escape, but died in the ensuing storm - I didn't want him around as a non-resolved part of the plan. One could argue that someone was taking care of lose ends.</p></blockquote><p></p>
[QUOTE="Mrpereira, post: 7504646, member: 6781484"] I don't think you are too harsh as long as the punishment comes in form of flavor terms and not in gamebreaking terms. I think you should go through with the plan of having your last PC watch the play and let the others be NPCs. Make them some of people you want to die - and kill them off in fun ways. Make sure to have them be lower level than the players, so they can feel that they would have made the difference, but don't punish the last PC for being in the wrong place at the wrong time, unless he/she is ok with it. Basically you could kill off some of the named pc's but let the last PC save the day, stopping the teleport, but still leading to casualties - that way it will be a partial success due to one PC being present. As I wrote earlier, you could for instance make Foebane die, he would try to save the ship. He has no in-game role that cannot be replaced and the punishment comes in the form of Shaaladel (just remember to let npcs moan about if only Forbane had been alive). In my campaign I made the play a presentation piece, which the player's enjoyed because the feeling of unease kept with them all along. After Giorgio sprung his trap he did manage to escape, but died in the ensuing storm - I didn't want him around as a non-resolved part of the plan. One could argue that someone was taking care of lose ends. [/QUOTE]
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