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WotBS advice needed (SPOILERS galore)
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<blockquote data-quote="trencher7" data-source="post: 7583285" data-attributes="member: 6937439"><p>It never came to wave #3 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The PCs were sent out to make sure that Warmage Kelkin would not participate in the upcoming battle. It was more or less clear that this would be a killing mission so the Paladin made clear that he had absolutely no desire to join the group in this task. They even tried to convince him that they would try to capture the Warmage but the Paladin stayed adamant.</p><p>The rest of the group sneaked near Kelkin´s tent and through clever use of magic abilities were able to indeed capture him alive. Their reasoning was that he could still be important when it would come to fight off the Ragesian forces when they invade Dassen. They escorted the prisoner to one of their outposts.</p><p>The group also went to sabotage the heavy catapults and suceeded although they had to fight some of the guards.</p><p>They returned to Gallo´s Fend and met with Duke Gallo and the Paladin who was glad that they didn´t turn into cold murderers.</p><p>The night before the battle the PCs were invited into Commander Hertiage´s house as it is custom in Gallo´s Fend to celebrate the night before a battle with your loved ones. It also strengthened the bond to Hertiage so that the PCs had a reason to risk their life in order to save him later on.</p><p>The battle itself went according to plan. Both parties sent emmissaries to see if Duke Gallo would surrender and avoid bloodshed but this was out of the question after all that happened. The PCs had to burn through a lot of their ressources and they had a real tough fight.</p><p>When the sun set both armies retreated back into their camps. During that the PCs observed that a lot of heavily injured enemies got up from the battlefield and also returned back to their camp wailing manically. I made this happen because of Madness´s influence. This would make the soldier´s ignoring their pain and injuries. They PCs went under disguise into the enemy´s camp to see what happened and realized that there has to be a power that makes the enemies ignore their pain so that they will be able to return to the battlefield in much larger number the next day.</p><p>When the PCs returned to Gallo´s Fend we called it a day.</p><p></p><p>So I think that next time Duke Gallo has to call for drastical measures and sends the PCs to kill the Königsmarschall (the Paladin´s Player will not be there) as the adventure suggests.</p></blockquote><p></p>
[QUOTE="trencher7, post: 7583285, member: 6937439"] It never came to wave #3 :) The PCs were sent out to make sure that Warmage Kelkin would not participate in the upcoming battle. It was more or less clear that this would be a killing mission so the Paladin made clear that he had absolutely no desire to join the group in this task. They even tried to convince him that they would try to capture the Warmage but the Paladin stayed adamant. The rest of the group sneaked near Kelkin´s tent and through clever use of magic abilities were able to indeed capture him alive. Their reasoning was that he could still be important when it would come to fight off the Ragesian forces when they invade Dassen. They escorted the prisoner to one of their outposts. The group also went to sabotage the heavy catapults and suceeded although they had to fight some of the guards. They returned to Gallo´s Fend and met with Duke Gallo and the Paladin who was glad that they didn´t turn into cold murderers. The night before the battle the PCs were invited into Commander Hertiage´s house as it is custom in Gallo´s Fend to celebrate the night before a battle with your loved ones. It also strengthened the bond to Hertiage so that the PCs had a reason to risk their life in order to save him later on. The battle itself went according to plan. Both parties sent emmissaries to see if Duke Gallo would surrender and avoid bloodshed but this was out of the question after all that happened. The PCs had to burn through a lot of their ressources and they had a real tough fight. When the sun set both armies retreated back into their camps. During that the PCs observed that a lot of heavily injured enemies got up from the battlefield and also returned back to their camp wailing manically. I made this happen because of Madness´s influence. This would make the soldier´s ignoring their pain and injuries. They PCs went under disguise into the enemy´s camp to see what happened and realized that there has to be a power that makes the enemies ignore their pain so that they will be able to return to the battlefield in much larger number the next day. When the PCs returned to Gallo´s Fend we called it a day. So I think that next time Duke Gallo has to call for drastical measures and sends the PCs to kill the Königsmarschall (the Paladin´s Player will not be there) as the adventure suggests. [/QUOTE]
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