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<blockquote data-quote="HolyMan" data-source="post: 5648420" data-attributes="member: 84167"><p>I think my biggest difference between something being a companion and another character is the INT factor. Animal companions need to be handled and trained. And in combat they shouldn't know to much about tactics and such like an eidolon would.</p><p></p><p>INT 2 or less compared to INT 7 to me means the eidolon is more it's own character and not just a "helper"</p><p></p><p>There are a lot of trade offs that make an animal companion almost even with an eidolon as it looks they tried to keep them about the same. I say they are a second character due mainly to the INT factor. So they stay around even as they progress but in combat an eidolon gets the advantage as it can think for itself and knows some tactics.</p><p></p><p></p><p></p><p>Druids and Summoners will probably not be alike in combat unless they are built the same way. A summoner gets abilities a druid doesn't and vice versa. So they come out even as they should and you have to play the tactics you decided on when you made the character. What I am trying to say is you could build a summon spamming Summoner just as easily as a Druid could (with the added bonus of less casting time) based on your feat and spell selections.</p><p></p><p>The question becomes what type of character do you wish to play and then which class is better for the chosen type. One class should be a little better than others in an area of combat style - You could play a greatsword wielding Wizard who fights like a meatshield (mage armor, shield, heroism, enlarge, falselife) but a fighter is much (much) better at that role.</p><p></p><p>My thing is eidolons vs companions and familiars. Maybe for me it has always been that the latter two always seem add ons that are used here and there by the character and the eidolon seems to be a separate entity from the character.</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5648420, member: 84167"] I think my biggest difference between something being a companion and another character is the INT factor. Animal companions need to be handled and trained. And in combat they shouldn't know to much about tactics and such like an eidolon would. INT 2 or less compared to INT 7 to me means the eidolon is more it's own character and not just a "helper" There are a lot of trade offs that make an animal companion almost even with an eidolon as it looks they tried to keep them about the same. I say they are a second character due mainly to the INT factor. So they stay around even as they progress but in combat an eidolon gets the advantage as it can think for itself and knows some tactics. Druids and Summoners will probably not be alike in combat unless they are built the same way. A summoner gets abilities a druid doesn't and vice versa. So they come out even as they should and you have to play the tactics you decided on when you made the character. What I am trying to say is you could build a summon spamming Summoner just as easily as a Druid could (with the added bonus of less casting time) based on your feat and spell selections. The question becomes what type of character do you wish to play and then which class is better for the chosen type. One class should be a little better than others in an area of combat style - You could play a greatsword wielding Wizard who fights like a meatshield (mage armor, shield, heroism, enlarge, falselife) but a fighter is much (much) better at that role. My thing is eidolons vs companions and familiars. Maybe for me it has always been that the latter two always seem add ons that are used here and there by the character and the eidolon seems to be a separate entity from the character. HM [/QUOTE]
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