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WotBS - Scouring of Gate Pass
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<blockquote data-quote="HolyMan" data-source="post: 5419364" data-attributes="member: 84167"><p><strong>Round 1</strong></p><p></p><p>As Shade comes cursing towards the bend in the canyon the crossbowman open fires. The bolt slams deep into the chest of her mount cause it to add to the elf's screeching noise.</p><p></p><p>Two of the riders bearing red armbands come up close to the group clubbing at the with hard leather saps. Torrent blocks with her shield but Aaron's opponent gets in a lucky blow to the man's shoulder and back.</p><p></p><p>The white haired woman has no luck getting her horse to stop and she heads off around the bend.</p><p></p><p></p><p></p><p>[sblock=Combat]</p><p><span style="color: Yellow"><strong>Posted in init order and the horse below your character is the one they are riding.</strong></span></p><p></p><p>[code]</p><p>Character AC HP InHand/Condition </p><p>Crossbowman 15 6 c.bow/none </p><p>Marda 20 16 reins/none</p><p>horse 11 15 none/none</p><p>Horseman1 17 11 sap/none</p><p>horse 11 15 none/none</p><p>Horseman2 17 11 sap/none</p><p>horse 11 15 none/none</p><p>Torrent 15 25 reins/ride checking</p><p>horse 11 15 none/none</p><p>Aaron 17 21 reins/ride checking;5hp NL</p><p>horse 11 15 none/none</p><p>Shade 16 18 reins/ride checking</p><p>horse 11 [COLOR=Orange]5[/COLOR] none/none</p><p>Barrik 16 20 reins/none</p><p>horse 11 15 none/none</p><p>eidolon 16 22 none/none</p><p>Renard 16 20 l.bow/none </p><p>horse 13 15 none/none</p><p>Fantalass 11 8 reins/ride checking</p><p>horse 11 15 none/none[/code][/sblock]</p><p>[sblock=ride checking] Ride DC10: Full round action to calm frantic mount and bring it around to where you want it. Until the check is made you can do nothing else* and are at the mercy of the beast. </p><p></p><p>Aaron took damage so a DC5 ride check (free action) to stay in the saddle*.</p><p></p><p>* You may chose to fall off and take 1d6 damage.[/sblock]</p><p></p><p><span style="color: DimGray">OOC: Most of the PC's turn. WD don't go before Renard he is targeting Fantalass, will his horse that is.</span></p></blockquote><p></p>
[QUOTE="HolyMan, post: 5419364, member: 84167"] [b]Round 1[/b] As Shade comes cursing towards the bend in the canyon the crossbowman open fires. The bolt slams deep into the chest of her mount cause it to add to the elf's screeching noise. Two of the riders bearing red armbands come up close to the group clubbing at the with hard leather saps. Torrent blocks with her shield but Aaron's opponent gets in a lucky blow to the man's shoulder and back. The white haired woman has no luck getting her horse to stop and she heads off around the bend. [sblock=Combat] [COLOR=Yellow][B]Posted in init order and the horse below your character is the one they are riding.[/B][/COLOR] [code] Character AC HP InHand/Condition Crossbowman 15 6 c.bow/none Marda 20 16 reins/none horse 11 15 none/none Horseman1 17 11 sap/none horse 11 15 none/none Horseman2 17 11 sap/none horse 11 15 none/none Torrent 15 25 reins/ride checking horse 11 15 none/none Aaron 17 21 reins/ride checking;5hp NL horse 11 15 none/none Shade 16 18 reins/ride checking horse 11 [COLOR=Orange]5[/COLOR] none/none Barrik 16 20 reins/none horse 11 15 none/none eidolon 16 22 none/none Renard 16 20 l.bow/none horse 13 15 none/none Fantalass 11 8 reins/ride checking horse 11 15 none/none[/code][/sblock] [sblock=ride checking] Ride DC10: Full round action to calm frantic mount and bring it around to where you want it. Until the check is made you can do nothing else* and are at the mercy of the beast. Aaron took damage so a DC5 ride check (free action) to stay in the saddle*. * You may chose to fall off and take 1d6 damage.[/sblock] [COLOR=DimGray]OOC: Most of the PC's turn. WD don't go before Renard he is targeting Fantalass, will his horse that is.[/COLOR] [/QUOTE]
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