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WotBS - Scouring of Gate Pass
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<blockquote data-quote="Dragonwriter" data-source="post: 5419761" data-attributes="member: 54988"><p>Barrik grumbles, urging his mount forward again with haste. He pulls the massive falchion from its scabbard along the side of the saddle, resorting to guiding the horse with his knees. <span style="color: crimson"><em>Good damn thing I learned to ride properly...</em></span></p><p></p><p>Falchion in hands, he whistles sharply to the wolf-beast eidolon and points at one of the riders. He shouts something in the strange, foul Abyssal language...</p><p></p><p>[sblock=Abyssal]</p><p><span style="color: crimson">Bring down the horse!</span></p><p>[/sblock]</p><p></p><p>The creature moves quickly to catch up while Barrik closes with one of the other riders, falchion ready to strike.</p><p></p><p>[sblock=OOC]</p><p>Made a little mistake on my Ride roll earlier... PF updated it to include Armor Check Penalty, which I forgot to include. Used to 3.5... Anyways, the -2 from Chain Shirt wouldn't have affected that roll. But I will update my sheet with the info.</p><p></p><p>Okay, not entirely sure on distances, so these actions are "trying to." Except for one, which is "Guide Horse with Knees". DC 5, so Barrik can't fail it (+4 Ride, nat 1s don't affect skill checks). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Barrik's horse makes a Run at the other mounts/combatants, aiming for the right side of the group. Barrik, as it goes, uses his Move action to draw his falchion. If he gets close enough, he attacks with his falchion. Meanwhile, Eidolon uses Charge or Run (whichever it needs to) to catch up with the rider in the middle. If it only has to Charge, it attacks and tries to trip the horse.</p><p>I've included the necessary rolls, in case any of them get used.</p><p></p><p>AC 16, FF 14. HP 20/20</p><p>0-level spells unlimited. 1st-level spells: 0/3 used today.</p><p>Summon Monster 1: 0/4 used today.</p><p></p><p>Eidolon stats:</p><p>AC 16, FF 14. HP 22/22</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 5419761, member: 54988"] Barrik grumbles, urging his mount forward again with haste. He pulls the massive falchion from its scabbard along the side of the saddle, resorting to guiding the horse with his knees. [color=crimson][i]Good damn thing I learned to ride properly...[/i][/color][i][/i] Falchion in hands, he whistles sharply to the wolf-beast eidolon and points at one of the riders. He shouts something in the strange, foul Abyssal language... [sblock=Abyssal] [color=crimson]Bring down the horse![/color] [/sblock] The creature moves quickly to catch up while Barrik closes with one of the other riders, falchion ready to strike. [sblock=OOC] Made a little mistake on my Ride roll earlier... PF updated it to include Armor Check Penalty, which I forgot to include. Used to 3.5... Anyways, the -2 from Chain Shirt wouldn't have affected that roll. But I will update my sheet with the info. Okay, not entirely sure on distances, so these actions are "trying to." Except for one, which is "Guide Horse with Knees". DC 5, so Barrik can't fail it (+4 Ride, nat 1s don't affect skill checks). :) Barrik's horse makes a Run at the other mounts/combatants, aiming for the right side of the group. Barrik, as it goes, uses his Move action to draw his falchion. If he gets close enough, he attacks with his falchion. Meanwhile, Eidolon uses Charge or Run (whichever it needs to) to catch up with the rider in the middle. If it only has to Charge, it attacks and tries to trip the horse. I've included the necessary rolls, in case any of them get used. AC 16, FF 14. HP 20/20 0-level spells unlimited. 1st-level spells: 0/3 used today. Summon Monster 1: 0/4 used today. Eidolon stats: AC 16, FF 14. HP 22/22 [/sblock] [/QUOTE]
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