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WOTBS - The Inquisitor (spoilers)
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<blockquote data-quote="sfedi" data-source="post: 5029240" data-attributes="member: 15746"><p>In the interest of moving forward with this, I post the base/original inquisitor, so we can use it as a starting point or an inspiration.</p><p></p><p>This is Inquisitor Boreus as it appears in revision one of the adventure (4E01R1 Scouring.zip)</p><p></p><p>Inquisitor Boreus Level 7 Controller</p><p>Medium natural humanoid XP 300</p><p></p><p>Initiative +4 Senses Perception +6; darkvision</p><p>HP 77; Bloodied 38</p><p>AC 21; Fortitude 20; Reflex 21; Will 22</p><p>Speed 6 </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Inquisitor's Claw (standard; at-will) • Weapon</p><p>+12 vs AC; 1d6 + 1 damage (critical 1d6+7)</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Vengeance Barrier (standard; encounter) • Divine, Teleportation, Weapon</p><p>+12 vs AC; 1d6 + 1 damage, and the Inquisitor teleports each enemy within 2 squares of the target up to 2 squares.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Leska's Vengeance (standard; at-will) • Divine, Implement, Radiant</p><p>Range 10; +12 vs Reflex; 1d8 + 4 radiant damage (crit 12+1d6 radiant), and the Inquisitor gains 3 temporary hp.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Leska’s Exhortation (standard; encounter) • Implement</p><p>Ranged 10; +12 vs Will; 2d6 + 6 psychic damage (crit 18+1d6 radiant), and target is immobilized (save ends).</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Rebuke Lesser Arcane Magic (standard; recharge 6) </p><p>Ranged 10, targets a conjuration or zone made by an arcane power; +11 vs. Will of originating caster; the conjuration or zone is destroyed, including any of its ongoing effects, even those normally lasting until a target saves.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Oath-Mark (minor; recharge special) </p><p>Close Burst 10; targets one enemy the Inquisitor can see. If the target is the only enemy adjacent to the Inquisitor, the Inquisitor makes two attack rolls and takes either result. h e ef ect lasts until the target drops to 0 hp or the encounter ends. The power then recharges automatically.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> Summon Skeletons (standard; encounter) • Conjuration, Divine</p><p>Area Blast 2 within 5; The Inquisitor summons 3 Decrepit Orc Skeletons within the blast. The skeletons have an initiative equal to the Inquisitor, and are dazed on the round they were summoned.</p><p></p><p> Dogged Pursuit </p><p>If the Inquisitor’s oath-marked target moves away willingly from the Inquisitor, the Inquisitor gains +3 to damage rolls against that target until the end of the Inquisitor’s next turn.</p><p></p><p>Alignment Evil Languages Common, Giant</p><p>Skills Arcana +10, Intimidate +7, Religion +10</p><p>Str 12 (+4) Dex 12 (+4) Wis 16 (+6)</p><p>Con 13 (+4) Int 15 (+5) Cha 9 (+2)</p><p>Equipment Inquisitor's Claw</p></blockquote><p></p>
[QUOTE="sfedi, post: 5029240, member: 15746"] In the interest of moving forward with this, I post the base/original inquisitor, so we can use it as a starting point or an inspiration. This is Inquisitor Boreus as it appears in revision one of the adventure (4E01R1 Scouring.zip) Inquisitor Boreus Level 7 Controller Medium natural humanoid XP 300 Initiative +4 Senses Perception +6; darkvision HP 77; Bloodied 38 AC 21; Fortitude 20; Reflex 21; Will 22 Speed 6 :bmelee: Inquisitor's Claw (standard; at-will) • Weapon +12 vs AC; 1d6 + 1 damage (critical 1d6+7) :melee: Vengeance Barrier (standard; encounter) • Divine, Teleportation, Weapon +12 vs AC; 1d6 + 1 damage, and the Inquisitor teleports each enemy within 2 squares of the target up to 2 squares. :melee: Leska's Vengeance (standard; at-will) • Divine, Implement, Radiant Range 10; +12 vs Reflex; 1d8 + 4 radiant damage (crit 12+1d6 radiant), and the Inquisitor gains 3 temporary hp. :melee: Leska’s Exhortation (standard; encounter) • Implement Ranged 10; +12 vs Will; 2d6 + 6 psychic damage (crit 18+1d6 radiant), and target is immobilized (save ends). :melee: Rebuke Lesser Arcane Magic (standard; recharge 6) Ranged 10, targets a conjuration or zone made by an arcane power; +11 vs. Will of originating caster; the conjuration or zone is destroyed, including any of its ongoing effects, even those normally lasting until a target saves. :close: Oath-Mark (minor; recharge special) Close Burst 10; targets one enemy the Inquisitor can see. If the target is the only enemy adjacent to the Inquisitor, the Inquisitor makes two attack rolls and takes either result. h e ef ect lasts until the target drops to 0 hp or the encounter ends. The power then recharges automatically. :area: Summon Skeletons (standard; encounter) • Conjuration, Divine Area Blast 2 within 5; The Inquisitor summons 3 Decrepit Orc Skeletons within the blast. The skeletons have an initiative equal to the Inquisitor, and are dazed on the round they were summoned. Dogged Pursuit If the Inquisitor’s oath-marked target moves away willingly from the Inquisitor, the Inquisitor gains +3 to damage rolls against that target until the end of the Inquisitor’s next turn. Alignment Evil Languages Common, Giant Skills Arcana +10, Intimidate +7, Religion +10 Str 12 (+4) Dex 12 (+4) Wis 16 (+6) Con 13 (+4) Int 15 (+5) Cha 9 (+2) Equipment Inquisitor's Claw [/QUOTE]
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