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<blockquote data-quote="Hexmage-EN" data-source="post: 8433734" data-attributes="member: 79428"><p>I get the feeling that a lot of people on here probably won't get this reference (or maybe you will, IDK), but the handling of goblinkin in Explorer's Guide to Wildemount reminds me a lot of the Gems from Steven Universe:</p><ul> <li data-xf-list-type="ul">Goblinkin/Gems were created in various kinds and instilled with the knowledge to fulfill a role decided for them as part of a caste system. Many Goblinkin/Gems fill the role they were created to play (and many enjoy playing that role, with some taking pride in "knowing their place"), but for whatever reason some individuals within the different kinds find themselves unsatisifed with the role they were created to play (though some at least end up choosing a new role not too dissimilar from the one they were made for).</li> <li data-xf-list-type="ul">Low ranking Goblinkin (goblins)/Gems (rubies) play the role of infantry.</li> <li data-xf-list-type="ul">A higher ranking group of Goblinkin (bugbears)/Gems (amethysts) play the role of warriors with brute strength.</li> <li data-xf-list-type="ul">The highest ranking group of Goblinkin (hobgoblins)/Gems (garnets) were designed to be commanders as well as warriors, with the lesser varieties of Goblinkin/Gems created to serve and obey them.</li> </ul><p>The caste system for the Gems was eventually dismantled in Steven Universe, though in a spin-off game a number of garnets unwilling to give up their place of power in the hierarchy went rogue. I would imagine that if the Curse of Strife were somehow undone in-setting in the world of Exandria a number of hobgoblins would still try to cling to and enforce it to retain their position over goblins and bugbears.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8433734, member: 79428"] I get the feeling that a lot of people on here probably won't get this reference (or maybe you will, IDK), but the handling of goblinkin in Explorer's Guide to Wildemount reminds me a lot of the Gems from Steven Universe: [LIST] [*]Goblinkin/Gems were created in various kinds and instilled with the knowledge to fulfill a role decided for them as part of a caste system. Many Goblinkin/Gems fill the role they were created to play (and many enjoy playing that role, with some taking pride in "knowing their place"), but for whatever reason some individuals within the different kinds find themselves unsatisifed with the role they were created to play (though some at least end up choosing a new role not too dissimilar from the one they were made for). [*]Low ranking Goblinkin (goblins)/Gems (rubies) play the role of infantry. [*]A higher ranking group of Goblinkin (bugbears)/Gems (amethysts) play the role of warriors with brute strength. [*]The highest ranking group of Goblinkin (hobgoblins)/Gems (garnets) were designed to be commanders as well as warriors, with the lesser varieties of Goblinkin/Gems created to serve and obey them. [/LIST] The caste system for the Gems was eventually dismantled in Steven Universe, though in a spin-off game a number of garnets unwilling to give up their place of power in the hierarchy went rogue. I would imagine that if the Curse of Strife were somehow undone in-setting in the world of Exandria a number of hobgoblins would still try to cling to and enforce it to retain their position over goblins and bugbears. [/QUOTE]
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