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WotC Cancels 5 Video Games
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<blockquote data-quote="Ruin Explorer" data-source="post: 8877090" data-attributes="member: 18"><p>For sure, though the reporting so far suggests these games are simply cancelled, not that the studios are working on different WotC games. Given they're mostly (all?) independent studios, this presumably means they'll need to find entirely new projects. This is interesting on another level because the fact WotC was able to cancel them like this strongly suggests WotC was funding the development of the games, which is very unlike the strategies typically employed by IP holders. Games Workshop, for example don't typically fund the development of games by independent studios at all - rather they licence their IP. This seems like it was a different arrangement.</p><p></p><p>Cancelling five at the exact same time means it's not really plausible, imho, that <em>all five</em> were behind schedule, over budget, or looking bad. Especially given that WotC has been highlighting how important videogames are to its strategy for much of 2022. That said, I'm sure at least a couple of them "had it coming"!</p><p></p><p>However even if the games were on-schedule, looking decent, etc., it may have made sense to WotC to have a more focused portfolio of D&D products that directs people more to the lifestyle/tabletop aspects of D&D. </p><p></p><p>In the end, given they hired 350 people to work on the 3D VTT, this may simply have been a matter of finances. 350 people is basically a "full-size" AAA studio, particularly if working on one product, and it ain't cheap. At all. In fact, it probably costs about as much as funding the development of several smaller AAA or AA games.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8877090, member: 18"] For sure, though the reporting so far suggests these games are simply cancelled, not that the studios are working on different WotC games. Given they're mostly (all?) independent studios, this presumably means they'll need to find entirely new projects. This is interesting on another level because the fact WotC was able to cancel them like this strongly suggests WotC was funding the development of the games, which is very unlike the strategies typically employed by IP holders. Games Workshop, for example don't typically fund the development of games by independent studios at all - rather they licence their IP. This seems like it was a different arrangement. Cancelling five at the exact same time means it's not really plausible, imho, that [I]all five[/I] were behind schedule, over budget, or looking bad. Especially given that WotC has been highlighting how important videogames are to its strategy for much of 2022. That said, I'm sure at least a couple of them "had it coming"! However even if the games were on-schedule, looking decent, etc., it may have made sense to WotC to have a more focused portfolio of D&D products that directs people more to the lifestyle/tabletop aspects of D&D. In the end, given they hired 350 people to work on the 3D VTT, this may simply have been a matter of finances. 350 people is basically a "full-size" AAA studio, particularly if working on one product, and it ain't cheap. At all. In fact, it probably costs about as much as funding the development of several smaller AAA or AA games. [/QUOTE]
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