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[WOTC] Core Rulebooks to be revised?
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<blockquote data-quote="kenjib" data-source="post: 505658" data-attributes="member: 530"><p>I think d10 hit dice is actually much easier, since you just add level * 2 to total hit points to make up the difference. Very simple.</p><p></p><p>You method for skill points is not as simple, because a bard NPC stat block most likely has at least some skill points in everything that is important for that NPC. Thus, by giving out max ranks in two skills that he doesn't already have you are likely effectively giving that NPC max ranks in Craft (underwater basketweaving) and Knowledge (underwear preference and how it corresponds to personality type). Instead of maxxing out relevant skills which have ranks but are shy of maximum.</p><p></p><p>Sure, in the end you can still update the NPCs and it's easy and not really a big deal, albeit still an irritation. I was just pointing out that most rebalancing of classes will result, technically, in incompatibilites. Sure, it can be converted but it's a hassle, especially when you might not always know for sure whether any given d20 book has already taken the revisions into account or not. Therefore, either WotC is bending the truth when it says "backward compatible" or the bard will not get 6 skill points per level.</p><p></p><p>One way they could make changes that are backward compatible would be increasing flexibility without increasing ability. For example, adding skills to a sorcerer's spell list is completely backward compatible. Giving a sorcerer more skill points per level would not be. Giving the ranger the option at first level to take point blank and rapid shot as virtual feats instead of ambi/twf is backward compatible. Getting rid of ambi/twf, replacing it with a pool of bonus feats, and only giving them one at first level would not be. Incorporating the expanded toughness feats from the splatbooks into the PHB would be backward compatible. Revising toughness so that it gives 1 hit point per level and does not stack would not be. Adding a spell to a spell list would be backward compatible. Removing a spell or changing the spell level of a spell would not be.</p><p></p><p>I'm not even saying that all changes should be backward compatible. Should backward compatibility stand in the way of producing the best possible improvements? I don't think so in every case but it should be a strong consideration.</p><p></p><p>Side note - in terms of PRCs for the DMG and feats for the PHB: While I think there will be some from other sources already published, most of them will be new stuff. They don't want to kill off sales of their other books by putting this one out and they don't want to discourage sales of the revised edition to people who already have those other books. I think most of the new content will be just that -- new. The same goes for adding psionics to the PHB or anything else that would discourage sales of other books.</p></blockquote><p></p>
[QUOTE="kenjib, post: 505658, member: 530"] I think d10 hit dice is actually much easier, since you just add level * 2 to total hit points to make up the difference. Very simple. You method for skill points is not as simple, because a bard NPC stat block most likely has at least some skill points in everything that is important for that NPC. Thus, by giving out max ranks in two skills that he doesn't already have you are likely effectively giving that NPC max ranks in Craft (underwater basketweaving) and Knowledge (underwear preference and how it corresponds to personality type). Instead of maxxing out relevant skills which have ranks but are shy of maximum. Sure, in the end you can still update the NPCs and it's easy and not really a big deal, albeit still an irritation. I was just pointing out that most rebalancing of classes will result, technically, in incompatibilites. Sure, it can be converted but it's a hassle, especially when you might not always know for sure whether any given d20 book has already taken the revisions into account or not. Therefore, either WotC is bending the truth when it says "backward compatible" or the bard will not get 6 skill points per level. One way they could make changes that are backward compatible would be increasing flexibility without increasing ability. For example, adding skills to a sorcerer's spell list is completely backward compatible. Giving a sorcerer more skill points per level would not be. Giving the ranger the option at first level to take point blank and rapid shot as virtual feats instead of ambi/twf is backward compatible. Getting rid of ambi/twf, replacing it with a pool of bonus feats, and only giving them one at first level would not be. Incorporating the expanded toughness feats from the splatbooks into the PHB would be backward compatible. Revising toughness so that it gives 1 hit point per level and does not stack would not be. Adding a spell to a spell list would be backward compatible. Removing a spell or changing the spell level of a spell would not be. I'm not even saying that all changes should be backward compatible. Should backward compatibility stand in the way of producing the best possible improvements? I don't think so in every case but it should be a strong consideration. Side note - in terms of PRCs for the DMG and feats for the PHB: While I think there will be some from other sources already published, most of them will be new stuff. They don't want to kill off sales of their other books by putting this one out and they don't want to discourage sales of the revised edition to people who already have those other books. I think most of the new content will be just that -- new. The same goes for adding psionics to the PHB or anything else that would discourage sales of other books. [/QUOTE]
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