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General Tabletop Discussion
D&D Older Editions
WotC, DDI, 4E, and Hasbro: Some History
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<blockquote data-quote="Dragonblade" data-source="post: 7647909" data-attributes="member: 2804"><p>D&D is a treasure trove of IP, that can be leveraged in a lot of ways. But even though the TRPG side is not as profitable, it is the core of what makes the brand, so it shouldn't be marginalized.</p><p></p><p>Here is what I think WotC needs to do to really build up D&D:</p><p></p><p>For the TRPG side:</p><p></p><p>-Make the website a hub for gamers of all editions by providing content for all prior editions in separate sections, obviously with 4e (and later 5e) being the prominent focus, but have self-contained sub-sites so there is a clear demarcation of content to avoid confusion.</p><p></p><p>-Provide all the old edition content for free in a hyper-linked cross referencable format ala d20pfsrd.com. Host some unobtrusive ads to generate revenue. Have the tools and the builders be subscription based. You don't necessarily have to OGL everything. Just make it an easy to use repository of D&D for all editions and millions of gamers will come and use it as a resource even if they don't buy new products. At least you'll get ad revenue and probably a signicant amount of it. Though you could do this in different ways. Make all the core books free for each edition, but all the add-on content is subscriber based. Just make it available.</p><p></p><p>-Convert the builder and other DDI tools to HTML5 so they are fully accessible on the iPad and non-MS browsers.</p><p></p><p>-Make a VTT that can also be downloaded and run across XBox Live Arcade/PS3 with full headset support and can import PCs stored online in the builder.</p><p></p><p>-Give 5e a default ruleset, but make 5e modular with the ability add or subtract the features that people like from each edition (which adds some synergy with the prior edition content being available). </p><p></p><p>To grow the brand outside the TRPG business:</p><p></p><p>-Create an MMO and/or console games - I STILL play D&D Heroes and Baldur's Gate Dark Alliance. And I would pay big money for a 4e based FF Tactics style game that let me use my 4e PCs. Especially, if it was co-op and could also act as a surrogate VTT by turning off some of the AI, and letting a DM build encounters, set terrain and monsters.</p><p></p><p>-And here is the big one: partner with Cartoon Network or Nickelodeon and make an Avatar TLA style kids show set in Eberron or the Realms. Lots of exploration of lost ruins, action, derring-do, and cool colorful characters and modern high quality animation ala Young Justice, or Avatar. Give a deep story so it can appeal to adults too. This could do huge things for the brand.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 7647909, member: 2804"] D&D is a treasure trove of IP, that can be leveraged in a lot of ways. But even though the TRPG side is not as profitable, it is the core of what makes the brand, so it shouldn't be marginalized. Here is what I think WotC needs to do to really build up D&D: For the TRPG side: -Make the website a hub for gamers of all editions by providing content for all prior editions in separate sections, obviously with 4e (and later 5e) being the prominent focus, but have self-contained sub-sites so there is a clear demarcation of content to avoid confusion. -Provide all the old edition content for free in a hyper-linked cross referencable format ala d20pfsrd.com. Host some unobtrusive ads to generate revenue. Have the tools and the builders be subscription based. You don't necessarily have to OGL everything. Just make it an easy to use repository of D&D for all editions and millions of gamers will come and use it as a resource even if they don't buy new products. At least you'll get ad revenue and probably a signicant amount of it. Though you could do this in different ways. Make all the core books free for each edition, but all the add-on content is subscriber based. Just make it available. -Convert the builder and other DDI tools to HTML5 so they are fully accessible on the iPad and non-MS browsers. -Make a VTT that can also be downloaded and run across XBox Live Arcade/PS3 with full headset support and can import PCs stored online in the builder. -Give 5e a default ruleset, but make 5e modular with the ability add or subtract the features that people like from each edition (which adds some synergy with the prior edition content being available). To grow the brand outside the TRPG business: -Create an MMO and/or console games - I STILL play D&D Heroes and Baldur's Gate Dark Alliance. And I would pay big money for a 4e based FF Tactics style game that let me use my 4e PCs. Especially, if it was co-op and could also act as a surrogate VTT by turning off some of the AI, and letting a DM build encounters, set terrain and monsters. -And here is the big one: partner with Cartoon Network or Nickelodeon and make an Avatar TLA style kids show set in Eberron or the Realms. Lots of exploration of lost ruins, action, derring-do, and cool colorful characters and modern high quality animation ala Young Justice, or Avatar. Give a deep story so it can appeal to adults too. This could do huge things for the brand. [/QUOTE]
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