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General Tabletop Discussion
D&D Older Editions
WotC, DDI, 4E, and Hasbro: Some History
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<blockquote data-quote="Alphastream" data-source="post: 7648007" data-attributes="member: 11365"><p>Doubtful. D&D has been through all sorts of incredible dire straits as well as successes, and the two are usually linked. For example, novels have at various times been financial successes or the near-ruin of the company. I can't recommend reading <em>Designers & Dragons</em> enough for a perspective on how all RPG companies survive challenges.</p><p></p><p>And while EN World can be pretty unfriendly to 4E, keep in mind there are at least as many happy 4E players as there are of 3E. We can easily forget how many gamers are just having fun rolling dice without any edition wars participation. </p><p></p><p>Hasbro comes with incredible resources. They allow for fantastic artwork, for big budgets that allow for experiments like DDI, for the best staff, for the best freelancers, for product lines that try out new concepts, etc. By all accounts Wizards calls its own shots and runs its own game, but has to account for its budget. That's positive. Part of the problem with TSR was that it could operate terribly and not have the necessary financial review. It is true of most failures at RPG companies, where you can go from being a darling of the RPG industry and then closed doors in a year. We should all be thankful for Magic the Gathering being part of Wizards. In a similar way, there are many positives to being part of Hasbro.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 7648007, member: 11365"] Doubtful. D&D has been through all sorts of incredible dire straits as well as successes, and the two are usually linked. For example, novels have at various times been financial successes or the near-ruin of the company. I can't recommend reading [I]Designers & Dragons[/I] enough for a perspective on how all RPG companies survive challenges. And while EN World can be pretty unfriendly to 4E, keep in mind there are at least as many happy 4E players as there are of 3E. We can easily forget how many gamers are just having fun rolling dice without any edition wars participation. Hasbro comes with incredible resources. They allow for fantastic artwork, for big budgets that allow for experiments like DDI, for the best staff, for the best freelancers, for product lines that try out new concepts, etc. By all accounts Wizards calls its own shots and runs its own game, but has to account for its budget. That's positive. Part of the problem with TSR was that it could operate terribly and not have the necessary financial review. It is true of most failures at RPG companies, where you can go from being a darling of the RPG industry and then closed doors in a year. We should all be thankful for Magic the Gathering being part of Wizards. In a similar way, there are many positives to being part of Hasbro. [/QUOTE]
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