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General Tabletop Discussion
D&D Older Editions
WotC, DDI, 4E, and Hasbro: Some History
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<blockquote data-quote="Mad Hamish" data-source="post: 7648029" data-attributes="member: 25321"><p>Those are the main methods. </p><p>In this situation you might get different terms (which could well be part of the problem) </p><p>I don't know the details of the company spinoffs and what was going on but I wonder if it was launched because somebody important was a D&D fan and was eager to get in at any cost even though they hadn't got the experience in the area to get results. </p><p></p><p></p><p></p><p>It varies a huge amount depending on project size and how the team works as to how much oversight etc is needed (traditional approaches have a much longer design phase than the current agile approaches for instance) </p><p></p><p>I don't know what SolutionsIQ had done before (they're still around but seem to be more focused on consulting and training than development -> guess based on the website) but if they thought it was worth spinning off a new company for Gleemax and DDI then I suspect that the new development was in significantly different areas from where they'd worked before</p><p></p><p></p><p></p><p>Rates vary a lot by market area, historically game development wages are typically a lot less than business application development </p><p></p><p></p><p></p><p>"The Mythical Man Month" - released in 1975. Sad that people are still making the same mistake over 30 years later -> as well as a whole heap of new ones being added to the pot.</p><p></p><p>If Gleemax and DDI were paying enough to justify the cost of spinning off a new company I doubt it would be at the cheap end of the cost scale (It might also be a sign that there was a non-standard funding scheme where Radiant Machine was going to be getting some of the subscription money rather than being paid in a standard manner so that they were sharing the risk)</p></blockquote><p></p>
[QUOTE="Mad Hamish, post: 7648029, member: 25321"] Those are the main methods. In this situation you might get different terms (which could well be part of the problem) I don't know the details of the company spinoffs and what was going on but I wonder if it was launched because somebody important was a D&D fan and was eager to get in at any cost even though they hadn't got the experience in the area to get results. It varies a huge amount depending on project size and how the team works as to how much oversight etc is needed (traditional approaches have a much longer design phase than the current agile approaches for instance) I don't know what SolutionsIQ had done before (they're still around but seem to be more focused on consulting and training than development -> guess based on the website) but if they thought it was worth spinning off a new company for Gleemax and DDI then I suspect that the new development was in significantly different areas from where they'd worked before Rates vary a lot by market area, historically game development wages are typically a lot less than business application development "The Mythical Man Month" - released in 1975. Sad that people are still making the same mistake over 30 years later -> as well as a whole heap of new ones being added to the pot. If Gleemax and DDI were paying enough to justify the cost of spinning off a new company I doubt it would be at the cheap end of the cost scale (It might also be a sign that there was a non-standard funding scheme where Radiant Machine was going to be getting some of the subscription money rather than being paid in a standard manner so that they were sharing the risk) [/QUOTE]
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