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General Tabletop Discussion
D&D Older Editions
WotC, DDI, 4E, and Hasbro: Some History
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<blockquote data-quote="Kzach" data-source="post: 7648037" data-attributes="member: 56189"><p>I just don't believe the honesty part on estimates. I might believe it from someone who's only had a year or two in the industry, but not from anyone else. What you're telling us is what you've learned over time from countless examples, right? So either estimates are dishonest or the people giving them are delusional and lying to themselves; otherwise simple experience would tell them that their estimates are way off because they always have been in the past.</p><p></p><p>What's more, why are the more realistic estimates shouted down? Can you honestly tell me that the reason for such a social dynamic isn't because they don't want the employer to hear such estimates? Why be so vehement otherwise?</p><p></p><p>Wouldn't it be better to develop a reputation for getting things done UNDER budget and either on-time or before time by giving conservative estimates based on realistic goals than constantly being excessively (and let's face it, how many times is it just a few days over or just a few hundred dollars difference as opposed to months and tens of thousands of dollars or more?) late and over budget?</p><p></p><p>To me it's the difference between buying a budget Kmart TV and a Sony Bravia. In a sense it's not just the developers fault since anyone who doesn't do due diligence before committing to such outrageously inaccurate estimates is only getting what they paid for; maybe if WotC hadn't been so cheap, they wouldn't have ended up wasting hundreds of thousands (or perhaps millions?) of dollars on a project that died horribly before it had even begun.</p></blockquote><p></p>
[QUOTE="Kzach, post: 7648037, member: 56189"] I just don't believe the honesty part on estimates. I might believe it from someone who's only had a year or two in the industry, but not from anyone else. What you're telling us is what you've learned over time from countless examples, right? So either estimates are dishonest or the people giving them are delusional and lying to themselves; otherwise simple experience would tell them that their estimates are way off because they always have been in the past. What's more, why are the more realistic estimates shouted down? Can you honestly tell me that the reason for such a social dynamic isn't because they don't want the employer to hear such estimates? Why be so vehement otherwise? Wouldn't it be better to develop a reputation for getting things done UNDER budget and either on-time or before time by giving conservative estimates based on realistic goals than constantly being excessively (and let's face it, how many times is it just a few days over or just a few hundred dollars difference as opposed to months and tens of thousands of dollars or more?) late and over budget? To me it's the difference between buying a budget Kmart TV and a Sony Bravia. In a sense it's not just the developers fault since anyone who doesn't do due diligence before committing to such outrageously inaccurate estimates is only getting what they paid for; maybe if WotC hadn't been so cheap, they wouldn't have ended up wasting hundreds of thousands (or perhaps millions?) of dollars on a project that died horribly before it had even begun. [/QUOTE]
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